Rayl

Geography

Rayl is a large town that lies to the west of the capital city of Jora in Kuskar.

Colors

Chevrons of red, white, and gold

Stat Block

LN Large Town

Corruption +0
Crime -4
Economy +1
Law +3
Lore +2
Society +1

Qualities: Prosperous, Rumor-mongering citizens, Superstitious
Danger: 5
Government: Overlord (Lord Mayor)
Population: 3900 (10% Elf/Half-Elf, 8% Halfling, 8% Dwarf, 2% Half-Orc)
Notable NPCs:

Base Value: 2600 gp
Purchase Limit: 15,000 gp
Spellcasting: 3rd
Minor: 3d4; Medium: 2d4; Major: 1d4

Taxes and Tariffs

Gate Tax 1 cp/person ; 2 cp/livestock
Duties 3% on all imports for sale
Property Tax 1.5% annually

Money Changing

Money may be exchanged for any denomination for a fee of 2%. This fee may be avoided by members of banks and of trade guilds.

Government

The town of Rayl is ruled by its Lord Mayor. The post is usually appointed by the town’s council magistrates.

The Lord Mayor appoints all of the major positions in the city save those of the clergy and acts as the executor of all the laws of the town.

The Lord Magistrate presides over the city’s court system. He appoints lesser magistrates for each of the city’s districts.

The Lord Sheriff maintains order and is responsible for the local enforcement of the Lord Mayor’s law.

Points of Interest

Food and Lodging

Inns

Knotty Pine Inn: A modest inn that caters to travelers of all sorts. Designed and built by an elf around an ancient pine tree.
Turn of the Blade: A mean inn in the red-light district catering to rough folk of all races.
The Guilder’s Rest: A comfortable inn near the market district.
Janos’ Pride: A modest inn in the city’s market district.
Sad Dragon: Small inn near the city’s northern gate that caters to travelers.
Journey’s End: Fancy inn near the city’s center.

Knotty Pine Turn of the Blade Guilder’s Rest Janos’ Pride Sad Dragon Journey’s End
Common Room 2 sp 1 sp 2 sp 2 sp
Room (Private) 2 gp 1 gp 2 gp 2 gp 2 gp 3 gp
Suite (small) 4 gp 3 gp 4 gp 4 gp 4 gp 5 gp
Suite (Luxury) 20 gp 25 gp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp
Bath (cold) 2 cp 1 cp 2 cp 2 cp 2 cp 2 cp
Bath (hot) 6 cp 3 cp 6 cp 6 cp 6 cp 6 cp
Stabling 5 sp 6 sp 5 sp 5 sp 6 sp
Laundry (4 articles) 1 sp 1 sp 2 sp
Mending (per article) 3 cp 3 cp 4cp
Strongbox (per night) 2 sp 2 sp 2 sp 2 sp 3 sp
Companion 5 sp 5 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Taverns

Motely Pony: A modest tavern near a livery stable.
Tavern of the Blue Moon: A dive bar that caters mostly to scum and to half-breeds.
Whispering Maiden: A modest, yet raucous tavern near the city’s northern gates.
Home of the Master: A modest bar that caters to the city center.
The Cup and Lion: A small, common bar near the main road.
Rampant Unicorn: A well-to-do establishment near the city center.

Motley Pony Tavern of the Blue Moon Whispering Maiden Home of the Master Cup and Lion Rampant Unicorn
Companion 1 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
|Meal (poor)|3 cp|2 cp|3 cp|3 cp|3 cp|5 cp| |Meal (common)|1 sp|5 cp|1 sp|1 sp|1 sp|2 sp| |Meal (good)|2 sp|1 sp|2 sp|2 sp|2 sp|3 sp| |Banquet (per person)|--|--|10 gp|--|--|12 gp|

Rayl

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