Campaign of the Month: September 2018
Shadows of the Rift
Khazak-Ur
One of three primary Dwarven cities of Hadurk-Sur. Khazak-Ur is considered by most dwarves to the their capital, though they have not had a proper King in several centuries. The dwarves are now ruled by their clan Thanes, not a united king.
Khazak-Ur is the only dwarven city that is built both above ground and below, providing access to the depths beneath the mountains. It is a major access point for trade with dwarven artisans and craftsmen.
Colors
Silver crown on black and silver wedges.
Stat Block
LG Large City
Corruption +2
Crime -2
Economy +4
Law +3
Lore +1
Society +6
Qualities: Academic, Pious (Skondir), Prosperous, Superstitious, Tourist Attraction
Danger: +10
Government: Thannic Council
Population: 23,000 (10% human, 5% halfling, 4% half-elf, 1% other)
Notable NPCs:
- Master Sorvus, LN male dwarf expert 6
- Anvil Horngar Blackhammer, LG male dwarf cleric 10 (Anvil of the Church of Skondir)
- Master Bombur Thronespur, Alchemist
- Mistress Phaedra Silverspike, Magical Purveyor
Base Value: 12,000 gp
Purchase Limit: 75,000 gp
Spellcasting: 7th
Minor: 4d4; Medium: 3d4; Major: 2d4
Taxes and Tariffs
Gate Tax | 3 cp/person ; 5 cp/livestock |
Duties | 3% on all imports for sale |
Property Tax | 1.5% annually |
Money Changing
Money of all denominations is exchanged freely within Khazak-Ur.
Government
The city of Khazak-Ur is ruled by a council of thanes known as the Thannic council. Each of the 7 local clans is represented by its thane (or his duly appointed representatives). The council appoints magistrates, settles disputes, and handles all aspects of government within the city.
Order is maintained in the city through the Anvil Guard, the city’s combination militia and policing body. The Guard is headed by its Marshall. The warriors of the guard are designated by their wearing of black and gold armbands.
Points of Interest
The Lonely Throne, the unoccupied seat of the Dwarven kingship, sits in the Hall of Kings. It is guarded by an elite squad of dwarven warriors.
The Hall of Making, a vast complex dedicated to a variety of crafts and metallurgic arts, lies near the heart of the Upper City. It is essentially a large temple dedicated to Skondir.
Kargan’s Run is a ruined neighborhood near the lowest slums of the lower city. It is only tangentially part of the city and has only been heard of by sages. It has long since fallen to ruin and been reclaimed by the various things that live beneath the earth.
Food and Lodging
Inns
Three Wells Inn: A modest inn that caters to quiet travelers.
Lucky Cup: A mean inn catering to rough-and-tumble travelers and gamblers.
The Axe’s Blessing: A comfortable inn in the lower city.
The Scroll and Potion: A comfortable inn that caters to the city’s small magic-using population. Located in the “upper” city.
The Thane’s Decree: Modest but lively inn near the city’s gates that caters to travelers. Owned by Tergin Slipboot (dwarf). Managed by a human named Bron Gateblack. The two are former adventuring partners but Bron sustained a injury that left him home-bound. Tergin continues to travel.
The House of Warship: Fancy inn near the city’s center. The bar is made from a sunken warship.
Three Wells Inn | Lucky Cup | Axe’s Blessing | Scroll and Potion | Thane’s Decree | House of Warship | |
Common Room | 2 sp | 1 sp | — | 2 sp | 2 sp | — |
Room (Private) | 2 gp | 1 gp | 2 gp | 2 gp | 2 gp | 3 gp |
Suite (small) | 4 gp | 3 gp | 4 gp | 4 gp | 4 gp | 5 gp |
Suite (Luxury) | 20 gp | — | — | — | — | 25 gp |
Meal (poor) | 3 cp | 2 cp | 3 cp | 3 cp | 3 cp | 5 cp |
Meal (common) | 1 sp | 5 cp | 1 sp | 1 sp | 1 sp | 2 sp |
Meal (good) | 2 sp | 1 sp | 2 sp | 2 sp | 2 sp | 3 sp |
Banquet (per person) | — | — | 10 gp | — | — | 12 gp |
Bath (cold) | 2 cp | 1 cp | 2 cp | 2 cp | 2 cp | 2 cp |
Bath (hot) | 6 cp | 3 cp | 6 cp | 6 cp | 6 cp | 6 cp |
Stabling | 5 sp | — | 6 sp | 5 sp | 5 sp | 6 sp |
Laundry (4 articles) | — | — | 1 sp | — | 1 sp | 2 sp |
Mending (per article) | — | — | 3 cp | — | 3 cp | 4cp |
Strongbox (per night) | 2 sp | — | 2 sp | 2 sp | 2 sp | 3 sp |
Companion | — | 5 sp | — | — | 5 gp | — |
Ale (mug) | 4 cp | 3 cp | 4 cp | 4 cp | 4 cp | 5 cp |
Ale (gallon) | 2 sp | 1 sp | 2 sp | 2 sp | 2 sp | 3 sp |
Wine (common/pitcher) | 2 sp | 1 sp | 2 sp | 2 sp | 2 sp | 3 sp |
Wine (fine/bottle) | 10 gp | — | 10 gp | — | 10 gp | 12 gp |
Liquor/Tonics (cup) | 1 sp | 5 cp | 1 sp | 1 sp | 1 sp | 2 sp |
Taverns
The Demon and the Wolf: A modest tavern near the city’s center.
Harpy’s Hall: A dive bar run by a former bard who came into some money and is now more down on his luck and bitter.
The Flask and the Cup: A workingman’s tavern near the city’s gates.
Maker’s Nod: A modest bar near the Hall of the Maker.
Dull Axe: A small, common bar that caters to humans and other non-dwarves.
The Silver Bell: A well-to-do establishment named for a masterwork silver bell that hangs in the common room. The bell is rung in celebrations and the like and bestows a bless spell as if from a priest of Skondir to all in the room.
Demon and Wolf | Harpy’s Hall | Flask and Cup | Maker’s Nod | Dull Axe | Silver Bell | |
Companion | — | 1 gp | — | — | — | — |
Ale (mug) | 4 cp | 3 cp | 4 cp | 4 cp | 4 cp | 5 cp |
Ale (gallon) | 2 sp | 1 sp | 2 sp | 2 sp | 2 sp | 3 sp |
Wine (common/pitcher) | 2 sp | 1 sp | 2 sp | 2 sp | 2 sp | 3 sp |
Wine (fine/bottle) | 10 gp | — | 10 gp | — | 10 gp | 12 gp |
Liquor/Tonics (cup) | 1 sp | 5 cp | 1 sp | 1 sp | 1 sp | 2 sp |
Meal (poor) | 3 cp | 2 cp | 3 cp | 3 cp | 3 cp | 5 cp |
Meal (common) | 1 sp | 5 cp | 1 sp | 1 sp | 1 sp | 2 sp |
Meal (good) | 2 sp | 1 sp | 2 sp | 2 sp | 2 sp | 3 sp |
Banquet (per person) | — | — | 10 gp | — | — | 12 gp |