Zyend

Geography

Large trade city in Achera, on the western coast of the Sea of Jirra. The city sits on the delta of the Zyndara River.

Zyend is a powerful trade city in Achera and is one of the country’s main ports. There is also a strong naval militia that protects that port from brigands and Freeholders from the south.

Colors

Gold dragon’s head on an orange field.

Stat Block

LN Large City

Corruption +2
Crime +1
Economy +5
Law +4
Lore +4
Society +1

Qualities: Insular, Prosperous, Rumormongering Citizens, Strategic Location, Tourist Attraction
Danger: +10
Government: Autocracy (Governor)
Population: 18,000 (14% Half-Orc, 8% Elf/Half-Elf, 10% Dwarf, 4% Halfling)
Notable NPCs:

  • Jalisa of Zyend (Governor of Zyend)

Base Value: 12,800 gp
Purchase Limit: 75,000 gp
Spellcasting: 8th
Minor: 4d4; Medium: 3d4; Major: 2d4

Taxes and Tariffs

Gate Tax 2 cp/person ; 5 cp/livestock
Duties 3% on all imports for sale
Tariffs 3% on all alcohol, tobacco, controlled substances
Harbor Tax 5 gp per day
Property Tax 2% annually

Money Changing

Money may be exchanged for any denomination for a fee of 2%. This fee may be avoided if a member of a bank or trade guild.

Government

The city of Zyend is ruled by its Governor. This post is appointed by The Kargan of Achera.

The Governor appoints all of the major positions in the city save those of the clergy.

The Minister of the Treasury presides over the city’s bureaucracy. This bureaucracy is devoted primarily to the maintenance of the city treasury and the collection of taxes. The Minister is also the keeper of all the city’s records.

The High Magistrate presides over the city’s court system. He appoints lesser magistrates for each of the city’s districts.

The Captain of the Guard presides over the city’s militia and local enforcement of the Governor’s law.

The Harbormaster presides over the city’s harbor watch and collects duties and tariffs in the Governor’s name.

Points of Interest

The Governor’s Palace resides near the center of the city.

There is a temple of Azunapath in the harbor district.

Food and Lodging

Inns

The Crossed Wands: A modest inn that caters to travelers of all sorts.
The Hound and Badger: A mean inn in the harbor district catering to rough folk of all races.
The Sleeping Hellhound: A comfortable inn near the market district.
The Exalted Hero: A modest inn near the city’s south gate.
The Trickster and Wench: Modest inn near the city’s eastern gate that caters to travelers.
The Cat and Bear: Fancy inn near the city’s center.

Crossed Wands Hound and Badger Sleeping Hellhound Exalted Hero Trickster and Wench Cat and Bear
Common Room 2 sp 1 sp 2 sp 2 sp
Room (Private) 2 gp 1 gp 2 gp 2 gp 2 gp 3 gp
Suite (small) 4 gp 3 gp 4 gp 4 gp 4 gp 5 gp
Suite (Luxury) 20 gp 25 gp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp
Bath (cold) 2 cp 1 cp 2 cp 2 cp 2 cp 2 cp
Bath (hot) 6 cp 3 cp 6 cp 6 cp 6 cp 6 cp
Stabling 5 sp 6 sp 5 sp 5 sp 6 sp
Laundry (4 articles) 1 sp 1 sp 2 sp
Mending (per article) 3 cp 3 cp 4cp
Strongbox (per night) 2 sp 2 sp 2 sp 2 sp 3 sp
Companion 5 sp 5 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Taverns

The Fox’s Lodge: A modest tavern near the city’s center.
The Broken Candle: A dive bar run by a former mercenary who came into some money.
The Cock and Cat: A modest, “country” tavern near the city’s southwest gates.
The Emerald Hammer: A modest bar near the city’s eastern gate.
The Stout Hero: A small, common bar near docks.
The Sage and Wand: A well-to-do establishment near the harbor.

Fox’s Lodge Broken Candle Cock and Cat Emerald Hammer Stout Hero Sage and Wand
Companion 1 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp

Zyend

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