Campaign of the Month: September 2018
Shadows of the Rift
Werewolf
Werewolf
This muscular creature has a man’s body but the snarling head and fur coat of a wolf.
CR 2
XP 600
Human natural werewolf fighter 2 (HUMAN FORM)
CE Medium humanoid (human, shapechanger)
Init + 5; Senses low-light vision, scent; Perception + 4
Defense
AC 17, touch 11, flat-footed 16 (+ 6 armor, + 1 Dex)
hp 19 (2d10 + 4)
Fort + 5, Ref + 1, Will + 2 (+ 3 vs. fear)
Defensive Abilities bravery + 1
Offense
Speed 30 ft. (20 ft. in armor)
Melee longsword + 5 (1d8 + 4/19–20)
Ranged light crossbow + 3 (1d8/19–20)
Statistics
Str 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8
Base Atk + 2; CMB + 5; CMD 16
Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
Skills Climb + 3, Intimidate + 4, Perception + 4
Languages Tradespeak
SQ change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves)
Ecology
Environment any land
Organization solitary, pair, or pack (3–6)
Treasure NPC gear (chainmail, longsword, light crossbow with 20 bolts, other treasure)
Werewolf (Hybrid Form)
CE Medium humanoid (human, shapechanger)
Init + 5; Senses low-light vision, scent; Perception + 4
Defense
AC 22, touch 12, flat-footed 20 (+ 6 armor, + 2 Dex, + 4 natural)
hp 21 (2d10 + 6)
Fort + 6, Ref + 2, Will + 2 (+ 3 vs. fear)
Defensive Abilities bravery + 1; DR 10/silver
Offense
Speed 30 ft. (20 ft. in armor)
Melee longsword +6 (1d8 + 6/19–20), bite + 1 (1d6 + 1 plus trip and curse of lycanthropy)
Ranged light crossbow + 4 (1d8/19–20)
Statistics
Str 19, Dex 15, Con 17,Int 8, Wis 14, Cha 8
Base Atk + 2; CMB + 6; CMD 18
Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
Skills Climb + 4, Intimidate + 4, Perception + 4
Languages Tradespeak
SQ change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves)
In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the hand are all commonly accepted indications that a person is in fact a werewolf. Of course, such telltale signs are not always accurate, for such physical traits exist in normal people as well, but in areas where werewolves are a common problem, the traits can be damning regardless.
Of all the various types of lycanthropes, it is the werewolf that is the most widespread and the most feared. Stories of werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, werewolves are feared and despised—and with good reason, as the typical werewolf personifies all that is savage and bestial in a lycanthrope. This isn’t to say that good-aligned werewolves are unknown, but they’re certainly a minority among their kind, and most werewolves are evil murderers who delight in the hunt and the succulent taste of raw meat.
Just as wolves are pack animals, werewolves have been known to gather in colonies and live among their own kind, humanoid by day and beast at night. Visitors to werewolf villages are generally rushed out of town before nightfall so as not to discover the citizenry’s dark secret—unless, of course, the pack decides that the unlucky visitor won’t be missed by friends back home.