Wererat

Bestiary

Wererat (Human Form)

CR 2

XP 600

Human natural wererat rogue 2 (augmented humanoid)

LE Medium humanoid (human, shapechanger)

Init + 2; Senses low-light vision, scent; Perception + 8

Defense

AC 16, touch 13, flat-footed 13 (+ 3 armor, + 2 Dex, + 1 dodge)

hp 18 (2d8 + 6)

Fort + 2, Ref + 5, Will + 3

Defensive Abilities evasion

Offense

Speed 30 ft.

Mêlée short sword + 3 (1d6 + 1/19–20)

Ranged light crossbow + 3 (1d8/19–20)

Special Attacks sneak attack + 1d6

Statistics

Str 13, Dex 15, Con 14, Int 10, Wis 16, Cha 6

Base Atk + 1; CMB + 2; CMD 15

Feats Dodge, Weapon Finesse

Skills Acrobatics + 7, Bluff + 3, Climb + 6, Intimidate + 3, Knowledge (local) + 5, Perception + 8, Sense Motive + 8, Stealth + 7, Swim + 6

Languages Tradespeak

SQ change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfinding

Ecology

Environment any urban

Organization solitary, pair, pack (5–10), or guild (11–30 plus 5–12 dire rats)

Treasure NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)

Wererat (Hybrid Form)

This hunched creature looks like a human in studded leather, but fur covers its body. Its face is rat-like, and it has a long, naked tail.

LE Medium humanoid (human, shapechanger)

Init + 3; Senses low-light vision, scent; Perception + 8

Defense

AC 19, touch 14, flat-footed 15 (+ 3 armor, + 3 Dex, + 1 dodge, + 2 natural)

hp 20 (2d8 + 8)

Fort + 3, Ref + 6, Will + 3

Defensive Abilities evasion; DR 10/silver

Offense

Speed 30 ft.

Mêlée short sword + 4 (1d6 + 2/19–20), bite – 1 (1d4 + 1 plus disease and curse of lycanthropy; DC 15)

Ranged light crossbow + 4 (1d8/19–20)

Special Attacks sneak attack + 1d6

Statistics

Str 15, Dex 17, Con 16, Int 10, Wis 16, Cha 6

Base Atk + 1; CMB + 3; CMD 17

Feats Dodge, Weapon Finesse

Skills Acrobatics + 8, Bluff + 3, Climb + 7, Intimidate + 3, Knowledge (local) + 5, Perception + 8, Sense Motive + 8, Stealth + 8, Swim + 7

Languages Tradespeak

SQ change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfinding

Special Abilities

Disease (Ex) Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Natural wererats tend to be short and wiry, with constantly darting eyes and frequent nervous twitches. Males often have thin, ragged moustaches.

Wererats prefer cities where they can blend in with the humanoid and rat population. Their abilities make them especially good at thieving and spying, and in many cities the thieves’ guild employs numerous wererat members.

Wererat

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