Campaign of the Month: September 2018
Shadows of the Rift
The First World
Located before, between, and beyond the Material Plane, the First World is a dimension of extremes and unpredictability. While the Shadow Plane straddles the metaphysical gulf between between the Material Plane and the Negative Energy Plane, the First World lies between the Material plane and the Positive Energy Plane. The First World has been said to be a sort of “first draft” of reality—under a sky of whirling stars and moons that change shape and texture as they track their way through the vibrant heavens, inconsistent natural laws and wellsprings of primal magic and natural splendor create vistas unfathomable to mortal minds. Here stand ancient forests as tall as mountains, living lakes and rivers, traveling faerie courts alternately benevolent or sadistic, and landscapes of all manner that constantly shift an d reinvent themselves. And ruling over all in this realm are those powerful entities known as the Eldest. It is from this realm that dread linnorms, fey creatures, and far stranger beings hail.
The First World Planar Traits
Erratic Time: Time progresses faster in some areas and slower in others, often according to the whim of the Eldest or other power individuals. For most visitors from other planes, their own timestream clings t them like a protective shell, but it’s not uncommon for a creature who sends a day in the First World to find upon their return om that a year or more has passed.
Highly Morphic: The First World can be altered by strong-willed individuals, such as the Eldest.
Minor Positive Dominant: The First World grants fast healing to creatures ony in certain areas where life is particularly potent and concentrated.
Mildly Neutral-Aligned: The First World does not impart alignment-based Charisma check penalties to anyone.