Campaign of the Month: September 2018
Shadows of the Rift
Spider, Giant
Spider, Giant
A spider the size of a man crawls silently from the depths of its funnel-shaped web.
CR 1
XP 400
N Medium vermin
Init + 3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception + 4
Defense
AC 14, touch 13, flat-footed 11 (+ 3 Dex, + 1 natural)
hp 16 (3d8 + 3)
Fort + 4, Ref + 4, Will + 1
Immune mind-affecting effects
Offense
Speed 30 ft., climb 30 ft.
Melee bite + 2 (1d6 plus poison)
Special Attack web (+ 5 ranged, DC 12, hp 2)
Statistics
Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Base Atk + 2; CMB + 2; CMD 15 (27 vs. trip)
Skills Climb + 16, Perception + 4 (+ 8 in webs), Stealth + 7 (+ 11 in webs); Racial Modifiers + 4 Perception, + 4 Stealth (+ 8 in webs), + 16 Climb
Ecology
Environment any
Organization solitary, pair, or colony (3–8)
Treasure incidental
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
The statistics above are for a web-spinning spider. Hunting spiders lose the web ability but gain a + 8 racial modifier on Acrobatics checks. All giant spiders have a + 2 racial bonus on poison save DCs.