The Chained Maiden
CE female demon lord of aberrations, clocks, and prisons
Unholy Symbol: clock face with 13 hours
Domains: Chaos, Evil, Madness, Earth
Favored Weapon: Spiked chain
Temple: Caverns, dungeons, prisons, workhouses
Worshipers: Chokers and other aberrations, sadistic prison wardens and guards, slavers
Minions: Constructs (particularly clockwork creatures), gibbering mouthers, other aberrations
Obedience: You must start an obedience to Shivaska at exactly the start of an hour. You must spend this hour bound with chains, rope, manacles, a straitjacket, or some similar restraint. While bound, you must recite prayers to the Chained Maiden and strain against your bindings enough to leave marks on your flesh for the remainder of the day. Gain a +4 profane bonus to your CMD. Once per day, you can use binding, but only at a range of touch. You need not expend any material components to use this ability, nor can assistants aid you in its casting. You can only have one creature affected by this ability at any one time. If you successfully use this ability on a second creature, the previously bound creature is immediately freed.
Shivaska appears as a female choker with four arms and four legs. Her mouth is unnaturally large, but she has no eyes on her head—her eyes glare red from the palms of her four hands. From her back writhe a dozen long, thin animated chains that end in cruel hooks.
Shivaska’s cult has a particular interest in orphanages, and an unsettling number of these institutions have ties to the Chained Maiden. An orphanage under the secret control of the cult of Shivaska uses its orphans for all manner of cruel labor, and keeps the children in line by allowing unsettling aberrations (usually chokers) to prowl the orphanage after dark. Tales of monsters and fears of being taken away by strange things lurking in chimneys or cramped closets or hiding under the floorboards work quite well to keep child laborers in line.
Shivaska’s realm on the Abyss is a gloomy temperate wilderness known as the Winding Wood. Her palace, the Ticking House, is an immense workhouse with a huge clock tower, the face of which accounts for 13 hours rather than 12. This clock is kept running by the constant toil of a small army of abducted children.