Sayud

Geography

The large town of Sayud lies northeast of Jora, on the bordering Arahani River. The township houses a series of bridges over the river and has been the launching point of incursions by Kuskar troops into Yulania.

Colors

Gold field, Manticore rampant

Stat Block

LN Large Town

Corruption 0
Crime 0
Economy +2
Law -1
Lore 0
Society +3

Qualities: Prosperous, Tourist Attraction, Rumormongering Citizens
Danger: 5
Government: Council
Population: 4800 (8% Elf/Half-Elf, 8% Halfling, 12% Dwarf, 2% Half-Orc)
Notable NPCs:

  • Jozsa Vladimirvan (Lady Mayor)
  • Andros Freencvan (Lord Constable)

Base Value: 3120 gp
Purchase Limit: 15,000 gp
Spellcasting: 5th
Minor: 3d4; Medium: 2d4; Major: 1d4

Taxes and Tariffs

Gate Tax 2 cp/person ; 3cp/livestock
Duties 3% on all imports for sale
Harbor Tax 5 gp per day
Property Tax 2% annually

Money Changing

Money may be exchanged for any denomination for a fee of 2%. This fee may be avoided with membership in a bank or a trade guild.

Government

The town of Sayud is ruled by its Merchant Council, the chief officer of which is the Lord/Lady Mayor. The Council is made up of the leaders of the 10 most prominent businesses of the town, as determined by the Merchant’s Guild.

The Lord Chancellor presides over the city’s bureaucracy. This bureaucracy is devoted primarily to the maintenance of the town treasury and the collection of taxes. The Lord Chancellor is also the keeper of all the town’s records.

The Lord Magistrate presides over the city’s court system.

The Lord Constable maintains the town’s militia. Militia service is mandatory for all adults aged 16-30 who reside in the city. Militia service may only take place on weekends or during special occasions, but any adult on the rolls could be called.

The Rivermaster presides over the town’s river harbor watch and collects duties and tariffs in the Council’s name.

Points of Interest

The town boasts many well-built bridges over the Arahani River. They are elaborately carved and decorated with scenes of battle, mythological creatures, and other features.

Food and Lodging

Inns

Emerald Hearth: A modest inn that caters to travelers of all sorts.
Mithril Barrel: A mean inn in the harbor district catering to rough folk of all races.
Steel Coin: A comfortable inn near the market district.
Glass Griffon: A modest inn in the city’s mercantile district.
Drunken Priest: Modest inn near the city’s western gate that caters to travelers.
Falling Star: Fancy inn near the city’s center.

Emerald Hearth Mithril Barrel Steel Coin Glass Griffon Drunken Priest Falling Star
Common Room 2 sp 1 sp 2 sp 2 sp
Room (Private) 2 gp 1 gp 2 gp 2 gp 2 gp 3 gp
Suite (small) 4 gp 3 gp 4 gp 4 gp 4 gp 5 gp
Suite (Luxury) 20 gp 25 gp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp
Bath (cold) 2 cp 1 cp 2 cp 2 cp 2 cp 2 cp
Bath (hot) 6 cp 3 cp 6 cp 6 cp 6 cp 6 cp
Stabling 5 sp 6 sp 5 sp 5 sp 6 sp
Laundry (4 articles) 1 sp 1 sp 2 sp
Mending (per article) 3 cp 3 cp 4cp
Strongbox (per night) 2 sp 2 sp 2 sp 2 sp 3 sp
Companion 5 sp 5 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Taverns

Ivory Troll: A modest tavern near the city’s militia barracks, frequented by soldiers.
Pirate and Ogre: A dive bar on the wharfside.
Orc and Keg: A modest, “country” tavern near the city’s eastern gates.
Smoking Halfling: A modest bar that caters to the clerks of the court and such near the city center.
Stone Dagger: A small, common bar near docks.
Crimson Dragon: A well-to-do establishment near the city center.

Ivory Troll Pirate and Ogre Orc and Keg Smoking Halfling Stone Dagger Crimson Dragon
Companion 1 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp

Sayud

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