The Elemental Plane of Fire
Everything is alight on the Plane of Fire. The ground is nothing more than great, ever-shifting plates of compressed flame. The air ripples with the heat of continual firestorms and the most common liquid is magma. The oceans are made of liquid flame, and the mountains ooze with molten lava. Fire survives here without needing fuel or air, but flammables brought onto the plane are consumed readily.
The fabled City of Brass is the capital of a race of genies known as the efreet, and is found on the Plane of Fire. It is a city of majestic palaces, tall towers and wide boulevards that provides some respite to visitors of this otherwise wholly inhospitable plane. Even though many efreet are happy to trade with others, their inherent racial prejudice means that most feel little compunction in taking advantage of, or even robbing and enslaving outsiders who show weakness. Those visitors who can convince the efreet that they are not to be trifled with, however, have access to the grandest markets that the Plane of Fire, and some even say the Great Beyond, has to offer.
The Plane of Fire has the following planar traits:
- Enhanced Magic: Spells and spell-like abilities with the fire descriptor or that use, manipulate, or create fire (including those of the Fire domain or the elemental [fire] bloodline) are enhanced.
- Impeded Magic: Spells and spell-like abilities with the water descriptor or that use or create water (including spells of the Water domain, spell-like abilities of the elemental [water] bloodline, and spells that summon water elementals or outsiders with the water subtype) are impeded.