Lincliff

Geography

A city in Eacenia, nestled in the foothills of the Slayt Mountains and south of Riverton.

Colors

A black griffon on a red field.

Stat Block

LN Large Town

Corruption 0
Crime -4
Economy +2
Law +1
Lore -1
Society +6

Qualities: Strategic Location, Superstitious, Prosperous
Danger: 5
Government: Council
Population: 4800 (8% Elf/Half-Elf, 8% Halfling, 12% Dwarf, 2% Half-Orc)
Notable NPCs:

  • Baern Keene (High Elder)

Base Value: 2860 gp
Purchase Limit: 15,000 gp
Spellcasting: 4th
Minor: 3d4; Medium: 2d4; Major: 1d4

Taxes and Tariffs

Gate Tax 2 cp/person ; 3cp/livestock
Duties 2% on all imports for sale
Property Tax 2% annually

Money Changing

Money may be exchanged for any denomination for a fee of 2%. This fee may be avoided if a member of a bank or a trade guild.

Government

The town of Lincliff is ruled by its Elder Council, the chief officer of which is the High Elder. The Council is elected by the town’s landowners every five years. The current High Elder is Baern Keene.

The High Seneschal presides over the city’s bureaucracy. This bureaucracy is devoted primarily to the maintenance of the town treasury and the collection of taxes. The High Seneschal is also the keeper of all the town’s records.

The High Magistrate presides over the city’s court system.

The city’s militia is commanded by the High Marshal.

Points of Interest

A pass through the Slayt Mountains is guarded by the town.

Food and Lodging

Inns

The Elf and Owl: A modest inn that caters to travelers of all sorts.
The Smiling Maid: A mean inn in the market district catering to rough folk of all races.
The Mithral Troll: A comfortable inn near the market district.
The Stone Fish: A modest inn in the city’s central district.
The Bear and Goblin: Modest inn near the city’s western gate that caters to travelers.
The Sun Diamond: Fancy inn near the city’s center.

Elf and Owl Smiling Maid Mithral Troll Stone Fish Bear and Goblin Sun Diamond
Common Room 2 sp 1 sp 2 sp 2 sp
Room (Private) 2 gp 1 gp 2 gp 2 gp 2 gp 3 gp
Suite (small) 4 gp 3 gp 4 gp 4 gp 4 gp 5 gp
Suite (Luxury) 20 gp 25 gp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp
Bath (cold) 2 cp 1 cp 2 cp 2 cp 2 cp 2 cp
Bath (hot) 6 cp 3 cp 6 cp 6 cp 6 cp 6 cp
Stabling 5 sp 6 sp 5 sp 5 sp 6 sp
Laundry (4 articles) 1 sp 1 sp 2 sp
Mending (per article) 3 cp 3 cp 4cp
Strongbox (per night) 2 sp 2 sp 2 sp 2 sp 3 sp
Companion 5 sp 5 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Taverns

The Laughing Monk: A modest tavern near the city’s militia barracks, frequented by soldiers.
The Dragon and Wolf: A dive bar on the east side.
The Dancing Pup: A modest, “country” tavern near the city’s eastern gates.
The Sleeping Ogre: A modest bar that caters to the clerks of the court and such near the city center.
The Bloody Drum: A small, common bar near the west gates. Managed by a half-orc bard named Florint.
The Brass Keg: A well-to-do establishment near the city center.

Laughing Monk Dragon and Wolf Dancing Pup Sleeping Ogre Bloody Drum Brass Keg
Companion 1 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp

Lincliff

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