Jirra

Geography

The largest “freehold” of the The Jirran Freeholdsis the city of Jirra, on the northernmost tip of the northernmost island in the chain. It is separated from the mainland city of Kalimsport by only a mere forty miles of sea.

Jirra also acts as the capitol of the Freeholds, being the site of any meetings of the Charter Council.

Colors

Two silver intertwined dolphins on a field of blue.

Stat Block

N Large City

Corruption +2
Crime -3
Economy +4
Law +3
Lore +3
Society +7

Qualities: Insular, Prosperous, Rumormongering Citizens, Strategic Location, Superstitious
Danger: +10
Government: Council
Population: 18,000 (14% Elf/Half-Elf, 8% Halfling, 10% Dwarf, 4% Half-Orc)
Notable NPCs:

  • Lumin Perris (Captain of the Militia)

Base Value: 11,480 gp
Purchase Limit: 75,000 gp
Spellcasting: 5th
Minor: 4d4; Medium: 3d4; Major: 2d4

Taxes and Tariffs

Gate Tax 2 cp/person ; 5 cp/livestock
Duties 3% on all imports for sale
Harbor Tax 5 gp per day
Property Tax 2% annually

Money Changing

All coins are welcome in The Jirran Freeholds. Money is exchanged freely.

Government

The city of Jirra by a council made up of the various guild masters of the city. The council is presided over by the Grand Master who is selected from within the ranks of the city’s council every three years.

The council appoints all of the major positions in the city save those of the clergy.

The Captain of the Militia presides over the city’s militia and local enforcement of the council’s law.

The Harbormaster presides over the city’s harbor watch and collects duties and tariffs in the council’s name.

Points of Interest

Along with the council that presides over the city itself, Jirra is home to the Charter Council, the ruling council for all of The Jirran Freeholds. The Charter Council meets in Council Hall atop a large hill near the city center.

Food and Lodging

Inns

The Boar’s House: A modest inn in the market district known for its exotic fabric shops. The door is shaded by a canopy of colorful fabric.
The Wench’s Blade: A mean inn in the harbor district catering to rough folk of all races. The street outside is filled with noxious smoke from a burning trash heap.
The Hare’s Meadhall: A comfortable inn near the harbor district.
The Demon and Boar: A modest inn near the city’s south gate.
The Trickster and Cask: Modest inn near the city’s west side that caters to travelers.
The Viridian Chariot: Fancy inn near the city’s center. Surrounded by a wrought iron fence.

Boar’s House Wench’s Blade Hare’s Meadhall Demon and Boar Trickster and Cask Viridian Chariot
Common Room 2 sp 1 sp 2 sp 2 sp
Room (Private) 2 gp 1 gp 2 gp 2 gp 2 gp 3 gp
Suite (small) 4 gp 3 gp 4 gp 4 gp 4 gp 5 gp
Suite (Luxury) 20 gp 25 gp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp
Bath (cold) 2 cp 1 cp 2 cp 2 cp 2 cp 2 cp
Bath (hot) 6 cp 3 cp 6 cp 6 cp 6 cp 6 cp
Stabling 5 sp 6 sp 5 sp 5 sp 6 sp
Laundry (4 articles) 1 sp 1 sp 2 sp
Mending (per article) 3 cp 3 cp 4cp
Strongbox (per night) 2 sp 2 sp 2 sp 2 sp 3 sp
Companion 5 sp 5 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Taverns

The Sage’s House: A modest tavern near the city’s center.
The Conjurer’s Chalice: A dive bar near an outcrop of carved stone. The exterior is watched by a band of street toughs.
The Triumphant Dragon: A modest tavern near the city’s southern gates.
The Hungry Hound: A modest bar near the city’s west side.
The Wizard and Spear: A small, common bar near docks.
The Cat and Bear: A well-to-do establishment near the harbor gate. The streets are well-lit and a contingent of the militia is always nearby.

Sage’s House Conjurer’s Chalice Triumphant Dragon Hungry Hound Wizard and Spear Cat and Bear
Companion 1 gp
Ale (mug) 4 cp 3 cp 4 cp 4 cp 4 cp 5 cp
Ale (gallon) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (common/pitcher) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Wine (fine/bottle) 10 gp 10 gp 10 gp 12 gp
Liquor/Tonics (cup) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (poor) 3 cp 2 cp 3 cp 3 cp 3 cp 5 cp
Meal (common) 1 sp 5 cp 1 sp 1 sp 1 sp 2 sp
Meal (good) 2 sp 1 sp 2 sp 2 sp 2 sp 3 sp
Banquet (per person) 10 gp 12 gp

Jirra.JPG

Jirra

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