Campaign of the Month: September 2018
Shadows of the Rift
Improved Familiar
This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. It also allows you to enhance an existing familiar.
Prerequisites: Ability to acquire a new familiar or possession of existing familiar, compatible alignment, sufficiently high level (see below).
Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
Familiar | Alignment | Arcane Spellcaster Level |
Arbiter inevitable | Lawful neutral | 7th |
Brownie | Neutral | 7th |
Cacodaemon daemon | Neutral evil | 7th |
Cassasian angel | Neutral good | 7th |
Celestial hawk1 | Neutral good | 3rd |
Cythnigot qlippoth | Chaotic evil | 7th |
Dire rat | Neutral | 3rd |
Entropic monkey1 | Chaotic neutral | 3rd |
Fiendish viper1 | Neutral evil | 3rd |
Elemental, Small (any type) | Neutral | 5th |
Homunculus2 | Any | 7th |
Imp | Lawful evil | 7th |
Lyrakien azata | Chaotic good | 7th |
Mephit (any type) | Neutral | 7th |
Nuglub gremlin | Chaotic evil | 7th |
Paracletus aeon | Neutral | 7th |
Pseudodragon | Neutral good | 7th |
Quasit | Chaotic evil | 7th |
Resolute owl1 | Lawful neutral | 3rd |
Silvanshee agathion | Neutral good | 7th |
Stirge | Neutral | 5th |
Voidworm protean | Chaotic neutral | 7th |
1 Or other celestial, entropic, fiendish, or resolute animal from the standard familiar list.
2 The master must first create the homunculus.
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
Improved Familiar can also be used to enhance an existing familiar. Purchase of this feat can allow one (1) of the following templates to be added to your existing familiar (GM’s permission not withstanding):
OR
Choose one of of the following special abilities to be added to your familiar:
Cantrips as a Wizard based on the familiar’s current level.1 |
Extended Link of current plane vs. 1 mile |
Telepathic Link vs. Emphatic Link2 |
Invisibility x/day 3 |
Polymorph x/day 3 |
Accelerated Spell Resistance4 |
Shared Spell Resistance5 |
Energy Resistance6 |
Shared Energy Resistance7 |
1 Familiars cast from the same school(s) as their Master and suffer the same penalties for casting outside their school.
2 Must have Speak With Master ability to be understandable..
3 x = familiar’s INT modifier (must have a positive INT modifier). Range = self
4 Familiar receives the Spell Resistance bonus feature earlier than 11th level.
5 The familiar shares its Spell Resistance feature with its Master while within its link range (1 mile or current plane).
6 Pick an energy type (acid, cold, electricity, fire, or sonic). The familiar gains a resistance of 5+Master’s level resistance to this energy type.
7 The familiar shares its Energy Resistance feature with its Master while within its link range (1 mile or current plane).
If purchasing an enhancement, this feat may be purchased multiple times.