Improved Familiar

House Rules


This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. It also allows you to enhance an existing familiar.

Prerequisites: Ability to acquire a new familiar or possession of existing familiar, compatible alignment, sufficiently high level (see below).

Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).

Familiar Alignment Arcane Spellcaster Level
Arbiter inevitable Lawful neutral 7th
Brownie Neutral 7th
Cacodaemon daemon Neutral evil 7th
Cassasian angel Neutral good 7th
Celestial hawk1 Neutral good 3rd
Cythnigot qlippoth Chaotic evil 7th
Dire rat Neutral 3rd
Entropic monkey1 Chaotic neutral 3rd
Fiendish viper1 Neutral evil 3rd
Elemental, Small (any type) Neutral 5th
Homunculus2 Any 7th
Imp Lawful evil 7th
Lyrakien azata Chaotic good 7th
Mephit (any type) Neutral 7th
Nuglub gremlin Chaotic evil 7th
Paracletus aeon Neutral 7th
Pseudodragon Neutral good 7th
Quasit Chaotic evil 7th
Resolute owl1 Lawful neutral 3rd
Silvanshee agathion Neutral good 7th
Stirge Neutral 5th
Voidworm protean Chaotic neutral 7th

1 Or other celestial, entropic, fiendish, or resolute animal from the standard familiar list.
2 The master must first create the homunculus.

Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

Improved Familiar can also be used to enhance an existing familiar. Purchase of this feat can allow one (1) of the following templates to be added to your existing familiar (GM’s permission not withstanding):

Abomination Template Airborne Creature Template
Amphibious Creature Template Aquatic Creature Template
Arboreal Creature Template Arctic Template
Avian Creature Template Bramble Template
Celestial Template Crystal Creature Template
Dark Creature Template Devilbound Creature Template
Dire Creature Template Ectoplasmic Creature Template
Eldritch Creature Templeate Entropic Template
Fey Creature Template Fiendish Template
Giant Template Primordial Template
Resolute Template Seelie Creature Template
Shadow Creature Template Skeletal Champion Template
Two-Headed Template Unseelie Creature Template


Choose one of of the following special abilities to be added to your familiar:

Cantrips as a Wizard based on the familiar’s current level.1
Extended Link of current plane vs. 1 mile
Telepathic Link vs. Emphatic Link2
Invisibility x/day 3
Polymorph x/day 3
Accelerated Spell Resistance4
Shared Spell Resistance5
Energy Resistance6
Shared Energy Resistance7

1 Familiars cast from the same school(s) as their Master and suffer the same penalties for casting outside their school.
2 Must have Speak With Master ability to be understandable..
3 x = familiar’s INT modifier (must have a positive INT modifier). Range = self
4 Familiar receives the Spell Resistance bonus feature earlier than 11th level.
5 The familiar shares its Spell Resistance feature with its Master while within its link range (1 mile or current plane).
6 Pick an energy type (acid, cold, electricity, fire, or sonic). The familiar gains a resistance of 5+Master’s level resistance to this energy type.
7 The familiar shares its Energy Resistance feature with its Master while within its link range (1 mile or current plane).

If purchasing an enhancement, this feat may be purchased multiple times.

Improved Familiar

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