Campaign of the Month: September 2018
Shadows of the Rift
Falcon's Hollow
The ramshackle town of Falcon’s Hollow rests perilously close to the infamous Darkmoon Vale in southeastern Borael, near the mountains of Hadurk-Sur and on the Hadurk River. The jagged shadow of nearby mountains casts a shroud of gloom on the desperate souls who call this place home. Many are drawn here to make their fortune cutting a swath of darkwood lumber through the lush forests of the vale. Others journey to these remote fringes to start over, piecing together their shattered lives on the edge of an untouched wilderness far from the things of man.
Falcon’s Hollow is perhaps better described as a scattered collection of several ramshackle communities rather than a single town. Enclaves of wealthy lumberlords sit comfortably on the Perch, looking down at numerous ghettos of indigents downtrodden lumberjacks, religious zealots, and desperate settlers who in turn gaze across their fences with suspicion and distrust.
Colors
Falcon on a field of green.
Stat Block
NE Small Town
Corruption +1
Crime +1
Economy +1
Law -1
Lore +1
Society 0
Qualities: Isolated (non-standard), Prosperous
Danger: +10
Government: Nonstandard (Lumber Consortium)
Population: 1400 (94% human, 3% halfling, 1% half-elf, 1% elf, other 1%)
Notable NPCs:
- Gavel Thuldrin Kreed, LE male human expert 3/rogue 4 (Gavel of the Lumber Consortium)
- Magistrate Vamros Harg, NE male halfling aristocrat 2/sorcerer 5 (Magistrate-elect)
- Sheriff Deldrin Baleson, LN male half-elf expert 3/fighter 3 (Sheriff of Darkmoon Vale)
- Boss Payden “Pay Day” Teedum, LE male human monk 2/fighter 3 (Overboss of the Lumber Consortium)
- Mother Desdira Mott, LG female human cleric 5 (Priestess of the shrine of Barthal)
Base Value: 1600 gp
Purchase Limit: 9000 gp
Spellcasting: 4th
Minor: 3d4; Medium: 1d6; Major: —
Taxes and Tariffs
Gate Tax | 2 cp/person ; 5 cp/livestock |
Duties | 3% on all imports for sale |
Property Tax | 1.25% annually |
Harbor Tax | 3 gp per day |
Money Changing
Money may be exchanged for any denomination for a fee of 2%. Members of banks and trade guilds may avoid this fee.
Government
Life in Falcon’s Hollow revolves around the harvesting of darkwood, and as such the Lumber Consortium holds sway over the community; the Consortium’s primary representative in the area, Thuldrin Kreed, maintains control of the region by denying goods and services through means other than those he allows. Firmly believing his hold on the town to be complete, Kreed has no qualms against exploiting his power and position for personal gain, often at the expense of the citizenry. However, dissent does exist. Both Magistrate Vamros Harg and Sheriff Deldrin Baleson would like to see Kreed removed from his position of authority.
Points of Interest
Roots and Remedies: An herbalist shop ran by Laurel, with the help of an ancient tome given to by her granny from a witch called Ulzimilla…
Goose’n’Gander: The local general store in Flacon’s Hollow is run by a halfling by the name of Brickasnurd Hildrinsocks, who sells everything from standard amenities (grain, lamp oil, ink, mining supplies, etc.), to such rare oddities as alchemist’s fire, antitoxin, a petrified pseudodragon, and taxidermy nixies.
Hollow Tribunal: This is where the diminutive halfling Magistrate Vamros Harg dispenses merchant licenses, stamps mining and lumber claims, and passes judgment on criminal and civil cases. Most Falconers enjoy the irony of the Hallow Tribunal’s name, since the justice meted out there is rarely equitable. The fact that Harg is firmly in Gavel Thuldrin’s pocket is well-known, but it is rarely uttered in public by those who value their lives.
Jak’a’Napes: This leaning, ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamon-crusted flapjacks are legendary in town, as is his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man of many talents).
Quinn’s Carnival: Half-elf shadowdancer Namdrin Quinn led a band of veteran adventurers who used to venture into the vale with frequency. After a particularly dangerous quest claimed the life of Namdrin’s wife, Tess, the half-elf ended his career and established this carnival of wonders on the edge of town. Quinn and his companions wow crowds with feats of skill and magic by night, but rumor has it that after the tents close Namdrin and his merry band entreat with dark fey, whose anger mounts at the constant lumbering incursions into the vale. Some say the shadowdancer spies for the vengeful fey, who plan retribution and murder.
The Rouge Lady: The silk-veiled parlors in the back of this burlesque and gambling hall doubles as an illegal brothel. Kabran Bloodeye owns this illicit pleasure den, a short-statured half-orc with blood-red eyes.
The Sitting Duck: Located a little too close for many folks’ comfort to the town palisade, the Duck is the local hot spot for adventurers, explorers, and other rapscallions looking for excitement. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “mig-a-mug-tug” (two dangerous local recreational activities both with a high rate of maiming) often rage late into the night. Many adventurers share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding locations for the price of a mug of ale.
Food and Lodging
Inns
Six Razorcrows: A modest inn that caters to travelers of all sorts, Mistress Autumnwind proprietress.
Jak’a’Napes: A ramshackle inn located next to the town’s stables. Owned by a retired bard called Jak Crimmy (see Points of Interest above).
Six Razorcrows | Jak’a’Napes | |
Common Room | 5 sp | 3 sp |
Room (Private) | 2 gp | 2 gp |
Meal | 1 sp | 1 sp |
Bath | 6 cp | 5 cp |
Stabling | 5 sp | — |
Laundry (per article) | 2 cp | 2cp |
Mending (per article) | 2 cp | — |
Strongbox (per night) | 2 sp | 3 sp |
Ale (mug) | 4 cp | 3 cp |
Wine (common/pitcher) | 2 sp | 1 sp |
Wine (fine/bottle) | 10 gp | — |
Liquor/Tonics (shot) | 1 sp | 8 cp |
Taverns
The Sitting Duck: Located a near the town’s palisade, the Duck caters to adventurers, explorers, and other rapscallions (see Points of Interest above).
The Rogue Lady: A burlesque and gambling hall that doubles as an illegal brothel (see Points of Interest above).
Sitting Duck | Rogue Lady | |
Companion | — | 1 sp |
Meal | 3 sp | — |
Ale (mug) | 4 cp | 3 cp |
Wine (common/pitcher) | 2 sp | 1 sp |
Wine (fine/bottle) | 10 gp | — |
Liquor/Tonics (shot) | 1 sp | 1 sp |