Campaign of the Month: September 2018
Shadows of the Rift
Elysium
Elysium
Elysium is the plane to which good Midron souls go when they pass their Time of Judgment.
A vast land of untamed wilderness and wild passions, Elysium is the plane of benevolent chaos. Freedom and self-sufficiency abound here, personified in the azatas native to the plane. In Elysium, selfless cooperation and fierce competition clash with the violence of a raging thunderstorm, but such conflicts never overshadow the lofty concepts of bravery, creativity, and good unhindered by rules or laws.
The city of Elysium (sometimes referred to as True Elysium) is the residence of the Later Gods of the Midron Pantheon. The rest of the plane is sometimes referred to as the Elysian Fields.
Elysium has the following planar traits:
- Divinely Morphic: Deities with domains in Elysium can alter the plane at will.
- Strongly Chaos-Aligned and Strongly Good-Aligned
- Enhanced Magic: Spells and spell-like abilities with the chaotic or good descriptor are enhanced.
- Impeded Magic: Spells and spell-like abilities with the lawful or evil descriptor are impeded.