Campaign of the Month: September 2018
Shadows of the Rift
Deskari
Deskari
Lord of the Locust Host
CE male demon lord of chasms, infestations, and locusts
Cult
Unholy Symbol: crossed locust wings dripping with blood
Domains: Chaos, Evil, Destruction, Animal
Favored Weapon: Scythe
Temple: Caverns, rifts, ruined churches
Worshipers: Denizens of the Worldwound, doomsayers, worms that walk
Minions: Giant vermin, retrievers, swarms, vermleks
Obedience: Meditate while allowing insects or worms of any type to crawl upon your body—if no such vermin is available, you must instead lie face-down in a trench dug into soil and mouth prayers to Deskari into the dirt while scratching yourself with sharp bits of bone or wood. Gain a +4 profane bonus on all saving throws against disease and against effects caused by vermin. Swarm Walker (Su): You can walk through any swarm without fear of taking damage or suffering any ill effects— swarms recognize you as one of their own. As long as you stand within a swarm, you gain a +4 profane bonus on Initiative checks and on all saving throws.
Thought to be Pazuzu’s greatest son, Deskari is believed by many scholars to be the Usher of the Apocalypse. He and his cult long plagued the nations along The Rift, where his cultists were eventually driven into the Eastern Wastes. Nevertheless, Deskari’s influence remains as a blight upon the civilized world.
Deskari’s Abyssal realm, a horrific maze of chasms known as the Rasping Rifts, features many direct portals into The Rift. Deskari appears as an insectoid creature, vaguely humanoid above the waist and locust-like below, with wings made of swarming insects and hands holding a terrible scythe known as the Riftcarver—a powerful weapon that can be used to create earthquakes or cut chasms into the ground, among other things.