Aldinach

Religion
Demon Lords

Aldinach

She of the Six Venoms
CE female demon lord of sand, scorpions, and thirst

Cult

Unholy Symbol: gold scorpion with sand dripping from its claws
Domains: Chaos, Evil, Earth, Animal
Favored Weapon: Scorpion whip
Temple: Barren valleys, burrows, caves, pyramids
Worshipers: Desert nomads, slavers, raiders
Minions: Fiendish earth elementals, giant scorpions
Obedience: Pray to Aldinach while lying prone on sand for an hour, during which time you must eat at least one live scorpion. Gain a +4 profane bonus on saves against poison from vermin and effects that cause fatigue or exhaustion. May cast endure elements 3/day, glitterdust 2/day, or searing light 1/day as a caster of your level.

Aldinach appears as a Colossal golden scorpion. Her claws have razor-sharp crystalline edges, and her face is hideously human. On her back swarm countless scorpions, which she can send out to do her bidding with a thought. Aldinach’s cults are strongest in deserts, particularly beyond The Rift, but also flourish in the slave dens of Tarsas and in the remote mountain passes of Achera and Kuskar.

Aldinach is one of Lamashtu’s daughters, although since Lamashtu’s ascension to divinity, the two have not associated overmuch. The same cannot be said of her relationship with her sister Areshkagal, with whom Aldinach is locked in an eternal war. Ever since Aldinach stole the Abyssal realm known as the Sea of Whispering Sands from her sister, forcing Areshkagal into exile in the desolate Blood Clefts, Aldinach has been forced to defend her desert realm constantly from her sister’s increasingly desperate attempts to reclaim her lost territory. Although she has ruled the Whispering Sands for only a few dozen centuries, already she has inspired her minions to create hundreds of eerie desert cities in her honor, hidden amid the trackless sands.

Aldinach

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