Actions In Combat

Player’s Guide

Action Types

  • In a normal round, you can perform a standard action and a move action, or you can perform a full-round action.
  • You can also perform one Swift action and one or more free action.
  • You can always take a move action in place of a standard action.

Six Types:

  • Standard Action: Allows you do do something—most commonly to make an attack or cast a spell
  • Move Action: Allows you to move up to your speed or perform an action that takes a similar amount of time
    • You can take a move action in place of a standard action. If you move no actual distance, you can take one 5-foot step either before, during or after the action.
  • Full-Round Action: Consumes all your effort during the round.
    • Only movement allowed is 5-foot step before, after, or during the action. Some Full-Round actions may not allow this step.
    • Can also perform free actions and swift actions (see below)
  • Free Action: Consume very small amount of time and effort. You may perform one or more free actions while taking another action normally. There are limits on what you can really do for free (decided by GM)
  • Swift action: Consumes very small amount of time but can only perform a single swift action per turn.
  • Immediate Action: An immediate action is very similar to a swift action, but can be performed at any time—even if it’s not your turn.
  • Not an Action: Some activities are so minor they literally don’t take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow.
  • Restricted Activity: Some situations call for restricted activity—in which you cannot take a full round’s worth of actions, such as a single standard action or a single move action. You can’t complete a full-round action, but could start one.

Actions In Combat

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