Player’s Guide

Vision and Light

  • Dwarves and Half-Orcs have darkvision—other races need some form of light to see by
Light Sources and Illumination
  • INCREASED = Area in which light level is increased by one level (dim to normal, normal to bright, etc.)
  • Creatures with low-light vision (Elves, Half-Elves) can see objects twice as far away as the given radius.
  • Characters with Darkvision (Dwarves and Half-Orcs) can see lit areas normally as well as dark areas within 60’. A creature can’t hide within 60’ of a creature with Darkvision without invisibility or cover.
Object Normal Increased Duration
Candle n/a* 5’ 1 hr.
Everburning Torch 20’ 40’ Permanent
Lamp, Common 15’ 30’ 6 hrs./pint
Lantern, Bullseye 60’ cone 120’ cone 6 hrs./pint
Lantern, Hooded 30’ 60’ 6 hrs./pint
Sunrod 30’ 60’ 6 hrs.
Torch 20’ 40’ 1 hr.
  • A candle cannot provide normal illumination, only dim illumination
Spell Normal Increased Duration
Continual Flame 20’ 40’ Permanent
Dancing Lights (torches) 20’ ea. 40’ ea. 1 minute
Daylight 60’* 120’ 10 min./level
Light 20’ 40’ 10 min./level
  • Daylight is a bright light

Bright Light: All characters can see clearly. Some creatures may take penalties if in bright light due to blindness. A creature can’t use Stealth in an area of bright light without cover or invisibility. Daylight is bright light.

Normal Light: Functions like bright light, but creatures with light sensitivity do not take penalties. Examples include torch light, under a forest canopy in daylight, within a Light spell.

Dim Light: A character can see somewhat. A creature in dim light has concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A Stealth could be made to conceal oneself in the shadows. Examples include moonlight, bright starlight, standing 20 to 40’ from a torch.

Darkness: Creatures with darkvision are effectively blinded. Blinded creatures have a 50% miss chance in combat (due to total concealment), loses any Dexterity bonuses to AC, takes an additional -2 penalty to AC, and -4 to all Perception checks relying on sight and on most Strength and Dexterity skill checks.


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