This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. It also allows you to enhance an existing familiar.
Prerequisites: Ability to acquire a new familiar or possession of existing familiar, compatible alignment, sufficiently high level (see below).
Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
1 Or other celestial, entropic, fiendish, or resolute animal from the standard familiar list. 2 The master must first create the homunculus.
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
Improved Familiar can also be used to enhance an existing familiar. Purchase of this feat can allow one (1) of the following templates to be added to your existing familiar (GM’s permission not withstanding):
1 Familiars cast from the same school(s) as their Master and suffer the same penalties for casting outside their school. 2 Must have Speak With Master ability to be understandable.. 3 x = familiar’s INT modifier (must have a positive INT modifier). Range = self 4 Familiar receives the Spell Resistance bonus feature earlier than 11th level. 5 The familiar shares its Spell Resistance feature with its Master while within its link range (1 mile or current plane). 6 Pick an energy type (acid, cold, electricity, fire, or sonic). The familiar gains a resistance of 5+Master’s level resistance to this energy type. 7 The familiar shares its Energy Resistance feature with its Master while within its link range (1 mile or current plane).
If purchasing an enhancement, this feat may be purchased multiple times.