Arcane Archer

Player’s Guide

Many who seek to perfect the use of the bow sometimes pursue the path of the arcane archer. Arcane archers are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful spells. Arrows fired by arcane archers fly at weird and uncanny angles to strike at foes around corners, and can pass through solid objects to hit enemies that cower behind such cover. At the the height of their power, arcane archers can fell even the most power foes with a single, deadly shot.


Arcane archers deal death from afar, winnowing down opponents while their allies rush into hand-to-hand combat.


Arcane archers can be of any alignment. It is common for arcane archers to be good or neutral.

Hit Die



To qualify to become an arcane archer, a character must fulfill all the following criteria:

  • Base Attack Bonus: +6
  • Feats: Point Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).
  • Spells: Ability to cast 1st-level arcane spells

Class Skills

  • Perception (WIS)
  • Ride (DEX)
  • Stealth (DEX)
  • Survival (WIS)
    • Skill Ranks Per Level: 4 + INT modifier

Class Features

Weapon and Armor Proficiency
  • All simple and martial weapons, light armor, medium armor, and shields
Spells Per Day
  • See table below for additional spell per day based on previous class
Enhance Arrows ( Su)
  • Every nonmagical arrow an arcane archer nocks and lets fly become magical (+1 enhancement bonus).
  • Only function for him
  • Gain additional abilities as he gains levels
    • 3rd level: gains elemental (flaming, frost, or shock)
    • 5th level: gains distance
    • 7th level: flaming burst, icy burst, or shocking burst (replacing the 3rd level qualities)
    • 9th level: Anarchic, axiomatic, holy, or unholy (based upon character alignment)
Imbue Arrow (Sp)
  • 2nd level: Place an area spell on the arrow and allow the spell to be centered where the arrow lands
  • Spell uses standard casting time, including the firing of the arrow
  • If arrow isn’t fired during the round of casting or the arrow misses, the spell is wasted
Seeker Arrow ( Sp)
  • 4th level: Launch an area to a known target within range—arrow will go around corners to hit target
  • Only unavoidable obstacles or the arrows range prevent the arrow’s flight
  • Negates cover and concealment modifiers, but attack rolled normally
  • Standard action to use (shooting is part of the action)
  • Once per day at 4th level and one additional time per day every two levels beyond 4th (maximum of four times per day at 10th).
Phase Arrow (Sp)
  • 6th level: launch an arrow once per day at a known target within range and the arrow travels a straight path, passing through any non-magical barrier in its way (a magic barrier stops the arrow).
  • Negates cover, concealment, armor, and shield modifiers—but otherwise attack rolled normally
  • Standard action to use (but includes shooting the arrow)
  • Once per day at 6th level and one additional time per day for every two levels beyond 6th (maximum three times per day at 10th)
Hail of Arrows (Sp)
  • 8th level: In lieu of regular attacks, once per day can fire an arrow and each and every target within range (to a maximum of one target for every level earned)
  • Each attack uses primary attack bonus sand each enemy may only be targeted by a single arrow
Arrow of Death (Sp)
  • 10th level: Can create a type of slaying arrow that forces the target (if damaged) to make a Fortitude save or be slain immediately
  • The DC of this save is equal to 20 + CHA modifier
  • Takes one day to make the arrow and it only functions for the creator
  • Last no longer than 1 year and can only have one in existence at a time
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1 +1 +1 +1 0 Enhance arrows (magic)
2 +2 +1 +1 +1 Imbue arrow +1 level of existing class
3 +3 +2 +2 +1 Enhance arrows (elemental) +1 level of existing class
4 +4 +2 +2 +1 Seeker arrow +1 level of existing class
5 +5 +3 +3 +2 Enhance arrows (distance)
6 +6 +3 +3 +2 Phase arrow +1 level of existing class
7 +7 +4 +4 +2 Enhance arrows (elemental burst) +1 level of existing class
8 +8 +4 +4 +3 Hail of arrows +1 level of existing class
9 +9 +5 +5 +3 Enhance arrows (aligned)
10 +10 +5 +5 +3 Arrow of death +1 level of existing class

Arcane Archer

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