Toliver Yew

Ornish Merchant


Traveling Merchant CR 5

XP 1,600

Human expert 7

N Medium humanoid

Init –1; Senses Perception +12


AC 10, touch 9, flat-footed 10 (+1 armor, –1 Dex)

hp 31 (7d8)

Fort +2, Ref +1, Will +5


Speed 30 ft.

Melee dagger +4 (1d4–1/19–20)

Ranged mwk light crossbow +5 (1d8/19–20)


Str 8, Dex 9, Con 10, Int 14, Wis 11, Cha 14

Base Atk +5; CMB +4; CMD 13

Feats Alertness, Combat Expertise, Deceitful, Persuasive, Skill Focus (Profession [merchant])

Skills Appraise +12, Bluff +14, Diplomacy +12, Disguise +6, Handle Animal +10, Intimidate +4, Knowledge (geography) +10, Knowledge (local) +10, Knowledge (nobility) +3, Linguistics +12, Perception +12, Profession (merchant) +13, Ride +6, Sense Motive +12

Languages Tradspeak, Ornish, Dwarven, Elven, Leilioran, Kuskar, High Acheran, Valish, Urkhani, Boraelan

Gear padded armor, dagger, masterwork light crossbow with 10 bolts, bag of holding type I, ring of sustenance, disguise kit, light horse, 302 gp of trade goods

Boon A traveling merchant can enable PCs to make a purchase or sale of items as if the community was one size larger than normal or allow them to accompany a caravan as guards or guests.


Toliver Yew is an Ornish merchant who lives in Kalimsport and also does business in Aldasar. He’s a very suspicious sort who is also very self-assured of his salesmanship skills.

Toliver Yew

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