Campaign of the Month: September 2018
Shadows of the Rift
Tavayne Findarrow
Traveling Bard
Description:
Tavayne Findarrow CR 6
XP 2,400
Male human bard 7
CN Medium humanoid (human)
Init 3; Senses Perception +9
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Defense
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AC 15, touch 12, flat-footed 14 (3 armor, 1 deflection, +1 Dex)
hp 45 (7d84)
Sanity 44, threshhold 4, edge 22
Fort +2, Ref +8, Will +7; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee 1 rapier +7 (1d62/18-20) or dagger 6 (1d41/19-20) or dagger 6 (1d41/19-20)
Special Attacks bardic performance 20 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, suggestion [DC 17])
Bard Spells Known (CL 7th; concentration +11)
3rd (2/day)—deep slumber (DC 17), jester’s jauntAPG (DC 17)
2nd (4/day)— cure moderate wounds , gallant inspiration APG (DC 16), hold person (DC 16), mirror image
1st (5/day)—charm person (DC 15), chord of shards UM (DC 15), cure light wounds , grease, restful sleepAPG (DC 15)
0 (at will)— daze (DC 14), ghost sound (DC 14), light, lullaby (DC 14), message, summon instrument
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Statistics
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Str 13, Dex 16, Con 10, Int 12, Wis 14, Cha 18
Base Atk +5; CMB +6; CMD 20
Feats Defiant Luck ARG, Eschew Materials, Lingering Performance APG, Persuasive, Prodigy UM
Skills Acrobatics 4 (0 to jump), Bluff +16, Diplomacy +16, Escape Artist +4, Intimidate +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +10, Knowledge (history) +4, Knowledge (local) +10, Knowledge (nature) +4, Knowledge (nobility) +10, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +7, Perception +9, Perform (sing) +15, Perform (string instruments) +16, Sense Motive +15, Sleight of Hand +3, Stealth +3, Use Magic Device +10
Languages Boraelan, High Acheran, Ornish, Tradespeak, Yulanian
SQ bardic knowledge +3, lore master 1/day, ability scores, versatile performances (sing, string)
Combat Gear potion of cure light wounds (5), potion of gaseous form , potion of haste , wand of magic missile;
Other Gear studded leather, +1 rapier , dagger, dagger, ring of protection +1 , backpack, bedroll, belt pouch, Fiddle, flint and steel, ink, inkpen, journal UE, mirror, trail rations (5), waterskin, 66 pp, 3,095 gp, 155 sp, 279 cp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Prodigy (Perform [string instruments], Perform [sing]) Gain a +2 bonus on two Craft, Perform, or Profession skills. Versatile Performance (Singing) +15 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Versatile Performance (String Instruments) +16 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks