Campaign of the Month: September 2018
Shadows of the Rift
Surm's Cohorts
Description:
Leilatha Amberglade
LG Bard lvl: 1 ; ( 19 / 133 yo , Elf , Female ) |
Init: +3 ; Senses: Low-Light Vision , Perception +6 |
DEFENSE
HP: 8 | Frt: +0 | Ref: +5 | Wil: +4 |
AC: 13 | tch: 13 | fl-ftd: 10 | ( +3 DX , ) |
none | +0 | ( +0 / -0 / 0% / 0’ ) |
OFFENSE
BAB: +0 | CMB: -3 | CMD: 10 | Spd: 30’ |
Lt X-bow | +3 | dam: d8 | 19-20 ; 20 bolts |
Sh Sword | -3 | dam: d6-3 | 19-20 |
4 Spells: | 0 lvl: | ( at will ) | Dancing Lights ; Detect Magic ; Ghost Sound ; Read Magic |
2 Spells: | 1 lvl: | ( 2/day ) | Cure Light Wounds ; Grease |
STATISTICS
ST 05 -3 | DX 16 +3 | CN 11 - | IN 19 +4 | WS 10 - | CH 17 +3 |
FEATS
Iron Will +2 |
RACIAL
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. |
Keen Senses: Elves receive a +2 racial bonus on Perception checks. |
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items. |
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. |
CLASS
Bard: All simple weapons , + long sword , rapier , sap , short sword , short bow , and whip ; light armor ; shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. |
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. |
Bardic Performance A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. |
SKILLS ( Elven , Tradespeak )
Acrobatics | Dex | 0 | +0 | / | Appraise | Int | 0 | +0 | / | Bluff | Chm | 1 | +7 | / | ||
Climb | Str | 0 | +0 | / | Craft: | Int | 0 | +0 | / | Diplomacy | Cha | 1 | +7 | / | ||
Disguise | Cha | 0 | +0 | / | Escape Art | Dex | 1 | +7 | / | Intimidate | Cha | 0 | +0 | / | ||
Kn: Arcana | Int | 1 | +8 | / | Kn: Dungeon | Int | 0 | +0 | / | Kn: Engine | Int | 0 | +0 | / | ||
Kn: Geog | Int | 0 | +0 | / | Kn: Hist | Int | 0 | +0 | / | Kn: Local | Int | 1 | +8 | / | ||
Kn: Nature | Int | 0 | +0 | / | Kn: Nobil | Int | 0 | +0 | / | Kn: Planes | Int | 0 | +0 | / | ||
Kn: Relig | Int | 1 | +8 | / | Linguistics | Int | 0 | +0 | / | Perception | Wis | 1 | +6 | / | ||
P: Dance | Cha | 1 | +7 | / | P: Percussion | Cha | 1 | +7 | / | Profess: | Wis | 0 | +0 | / | ||
Sense Mot | Wis | 1 | +4 | / | Slght Hand | Dex | 0 | +0 | / | Spellcraft | Int | 0 | +0 | / | ||
Stealth | Dex | 1 | +7 | / | Use Mag Dev | Cha | 0 | +0 | / |
Gear: (Light: 16# / Total Carried: 14.5#)
Lt. Xbow #4 ; 20 Bolts #2 ; Sh Sword #2 ; Explorer’s Outfit ; Spell Com Pouch #2 ; Waist Pouch #0.5 (15#) ; Waterskin #4 | |
Money: 00 pp , 51 gp , 09 sp , 00 cp | 8 Rations #8 ; Bedroll #5 ; Blanket #3 |
Ornthalas Highwillow
LN Fighter lvl: 1 ; ( 20 / 141 yo , Elf , Male ) |
Init: +7 ; Senses: Low-Light Vision , Perception +0 |
DEFENSE
HP: 10 | Frt: +2 | Ref: +3 | Wil: +2 |
AC: 18 | tch: 14 | fl-ftd: 14 | ( +3 Dx , +1 Dg, +4 Ar, +1 Sh ) |
Lamellar | +4 ac | ( +3 / -2 / 20% / 30’ ) | |
Buckler | +1 ac | ( – / -1 / 5% / – ) |
OFFENSE
BAB: +1 | CMB: +3 | CMD: 16 | Spd: 30’ |
Lng Sword | +3 | dam: d8+2 | 19-20 |
Punch Dag | +3 | dam: d4+2 | x3 |
STATISTICS
ST 15 +2 | DX 16 +3 | CN 11 - | IN 14 +2 | WS 14 +2 | CH 12 +1 |
FEATS
Dodge +1 AC | Imp Init +4 |
RACIAL
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. |
Keen Senses: Elves receive a +2 racial bonus on Perception checks. |
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items. |
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. |
CLASS
Fighter: Proficient with all simple and martial weapons and with all armor (hvy, lgt, and med) and shields (including tower shields). |
SKILLS ( Elven , Tradespeak )
Climb | Str | 1 | +6 | / | Craft: | Int | 0 | +0 | / | Han Animal | Cha | 0 | +0 | / | ||
Intimidate | Cha | 1 | +5 | / | Kn: Dungeon | Int | 0 | +0 | / | Kn: Engine | Int | 0 | +0 | / | ||
Perception | Wis | 1 | +3 | / | Profess: | Wis | 0 | +0 | / | Ride | Dex | 1 | +7 | / | ||
Survival | Wis | 0 | +0 | / | Swim | Str | 1 | +6 | / |
Gear: (Light: 66# / Total Carried: 71#)
Lamellar #25 ; Buckler #5 ; Lng Sword #4 ; Punch Dagger #1 ; Explorer’s Outfit ; Belt Pouch #0.5 (10#) ; Waterskin #4 ; Backpack #0.5 |
Bedroll #5 ; Blanket #3 ; 50’ Hemp Rope #10 ; 5 Torches #5 ; 8 Rations #8 |
Money: 00 pp , 84 gp , 03 sp , 05 cp |
Rallientha Nightthorn
NG Ranger lvl: 1 ; ( 19 / 138 yo , Elf , Female ) |
Init: +3 ; Senses: Low-Light Vision , Perception +7 |
DEFENSE
HP: 11 | Frt: +3 | Ref: +5 | Wil: +3 |
AC: 15 | tch: 13 | fl-ftd: 12 | ( +3 Dx , +2 Ar ) |
Leather | +2 ac | ( +6 / -0 / 10% / 30’ ) |
OFFENSE
BAB: +1 | CMB: +2 | CMD: 15 | *Spd: 35’ |
Long Sword | +2 | dam: d8+1 | 19-20 |
Dagger | +2 | dam: d4+1 | 19-20 |
Short Bow | +4 | dam: d6 | x3 ; 60’ range ; 20 Arrows |
STATISTICS
ST 12 +1 | DX 17 +3 | CN 12 +1 | IN 16 +3 | WS 17 +3 | CH 09 -1 |
FEATS
Fleet +5’ in light or no armor |
RACIAL
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. |
Keen Senses: Elves receive a +2 racial bonus on Perception checks. |
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items. |
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. |
CLASS
Ranger: Proficient with all simple and martial weapons and with all armor (hvy, lgt, and med) and shields (except tower shields). |
Favored Enemy (Ex): ( Magical Beasts ) Gain a +2 bonus on Bluff , Knowledge , Perception , Sense Motive , and Survival checks and a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. |
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. |
Wild Empathy (Ex): This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls ( d20 + Ranger lvl + Ch ) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent , while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30’ of one another under normal visibility conditions. Generally , influencing an animal in this way takes 1 minute , but , as with influencing people , it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2 , but he takes a –4 penalty on the check. |
SKILLS ( Elven , Tradespeak )
Climb | Str | 1 | +5 | / | Craft: | Int | 0 | +0 | / | Han Animal | Cha | 1 | +3 | / | ||
Heal | Wis | 1 | +7 | / | Intimidate | Cha | 0 | +0 | / | Kn: Dungeon | Int | 1 | +7 | / | ||
Kn: Geog | Int | 1 | +7 | / | Kn: Nature | Int | 1 | +7 | / | Perception | Wis | 1 | +7 | / | ||
Profess: | Wis | 0 | +0 | / | Ride | Dex | 0 | +0 | / | Spellcraft | Int | 0 | +0 | / | ||
Stealth | Dex | 1 | +7 | / | Survival | Wis | 1 | +7 | / | Swim | Str | 1 | +5 | / |
Gear: (Light: 43# / Total Carried: 00#)
Leather #15 ; Lng Sword #4 ; Dagger #1 ; Short Bow #2 ; 20 Arrows #1 ; Explorer’s Outfit ; Belt Pouch #0.5 (10#) |
Waterskin #4 ; Backpack #0.5 ; Bedroll #5 ; Blanket #3 ; 50’ Hemp Rope #10 ; 5 Torches #5 ; 8 Rations #8 |
Money: 00 pp , 54 gp , 03 sp , 05 cp |
Kestras Sungazer
NG Sorcerer lvl: 1 ; ( 25 yo , Halfling , Female ) ; Solar Bloodline |
Init: +2 ; Senses: Low-Light Vision , Perception +0 |
DEFENSE
HP: 06 | Frt: +0 | Ref: +2 | Wil: +3 |
AC: 12 | tch: 12 | fl-ftd: 10 | ( +2 Dx ) |
none | +0 | ( +0 / -0 / 0% / 0’ ) |
OFFENSE
BAB: +0 | CMB: -2 | CMD: 10 | *Spd: 20’ |
Dagger | -2 | dam: d3-2 | 19-20 |
Light Crossbow | +2 | dam: d6 | 19-20 ; 80’ range ; 10 bolts |
4 Spells: | 0 lvl: | ( at will ) | Dancing Lights ; ; Detect Magic ; ; Mage Hand ; ; Message |
2 Spells: | 1 lvl: | ( 4/day ) | Burning Hands ; ; Mage Armor |
STATISTICS
ST 06 -2 | DX 14 +2 | CN 10 - | IN 14 +2 | WS 12 +1 | CH 16 +3 |
FEATS
Eschew Materials | Combat Casting (+4 concentrate) |
RACIAL
Size: Halflings are Small creatures and gain a +1 size bonus to their AC and attack rolls , a –1 penalty to their CMB and CMD , and a +4 size bonus on Stealth checks. Halflings have a base speed of 20 feet. |
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. |
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. |
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks. |
Keen Senses: Halflings receive a +2 racial bonus on Perception checks. |
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. |
CLASS
Sorcerer: Proficient with all simple weapons but not with any type of armor or shield. |
Eschew Materials: A sorcerer gains Eschew Materials as a bonus feat at 1st level. |
Solar Bloodline: Whenever you cast a spell with the fire descriptor , if it deals damage , it deals +1 point of damage per die rolled. Gain Perception as a class skill. |
Sunsight (Su): At 1st level, you gain low-light vision and cannot be dazzled. |
SKILLS ( Elven , Tradespeak )
Appraise | Int | 0 | +0 | / | Bluff | Cha | 1 | +7 | / | Craft: | Int | 0 | +0 | / | ||
Fly | Dex | 0 | +0 | / | Intimidate | Cha | 1 | +7 | / | Kn: Arcana | Int | 1 | +6 | / | ||
Linguistics | Int | 0 | +0 | / | Perception | Wis | 1 | +5 | / | Profess: | Wis | 0 | +0 | / | ||
Spellcraft | Int | 1 | +6 | / | Use Mag Dev | Cha | 0 | +0 | / |
Gear: (Light: 20# / Total Carried: 00#)
Light Crossbow #2 ; Dagger #0.5 ; 10 Bolts #0.5 ; Explorer’s Outfit ; Belt Pouch #0.5 (10#) |
Waterskin #4 ; Backpack #0.25 ; Bedroll #2.5 ; Blanket #1.5 ; 8 Rations #8 |
Money: 00 pp , 23 gp , 03 sp , 05 cp |