Sister Senna

Cleric of Halor

Description:

Sister Senna CR 5
XP 1,600
Human cleric 6
CG Medium humanoid (human)
Init 1; Senses Perception +5
Defense
AC 18, touch 11, flat-footed 11 (
7 armor, 1 Dex)
hp 54 (6d8
24)
Fort 8, Ref +4, Will +9
Offense
Speed 30 ft.
Melee
1 heavy mace 6 (1d81)
Ranged light crossbow 7 (1d8/19–20)
Special Attacks channel positive energy 7/day (DC 15, 3d6 [
3 vs. Undead; Undead don’t get Channel Resistance])
Domain Spell-Like Abilities (CL 6th; concentration 9)
6/day—rebuke death (heal d4
3 when creature is at 0 or less hp); Healer’s Blessing (Su): All heal spells are Empowered = increased by 50%
Cleric Spells Prepared (CL 6th; concentration +9)
3rd—magic vestment, searing light, searing lightD, magic circle vs. evil (DC 16)
2nd—aid, heat metalD, bull’s strength, sound burst (DC 15), spiritual weapon
1st—bless water, endure elementsD, bless, detect undead, hide from undead
0 (at will)—detect magic, light, guidance, virtue
D Domain spell; Domains Healing, Sun
Statistics
Str 11, Dex 12, Con 14, Int 10, Wis 16, Cha 14
Base Atk +4; CMB +3; CMD 14
Feats Extra Channel, Toughness, Turn Undead
Skills Acrobatics +0, Climb –1, Diplomacy +8, Heal +9, Perception +5, Knowledge (Religion) +5
Languages Tradespeak, Leilioran
SQ aura
Combat Gear potion of haste, scroll of bull’s strength; Other Gear +1 breastplate, +1 heavy mace, light crossbow with masterwork bolts (20), silver holy symbol, powdered silver (worth 100 gp for making holy water), 393 gp

Bio:

Senna is a cleric of Halor from Aldasar who was recruited with her prioress, Drenham, by the Crimson Cord to rescue the sorceress Hekkia from the Tomb of Secrets, the lair of the necromancer Kalthior.

Sister Senna

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