Sigrid

Hireling Guard

Description:

Sigrid Bardulfsdottir
Female human warrior 12
N Medium humanoid (human)
Init 3; Senses Perception +8
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Defense
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AC 22, touch 11, flat-footed 21 (
11 armor, 1 dodge)
hp 107 (12d10
36)
Fort 9, Ref +7, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +14/
9/4 (1d82/19-20) or 2 obsidian dagger +15/10/5 (1d43/19-20)
Ranged light crossbow +15 (1d8/19-20)
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Statistics
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Str 13, Dex 16, Con 12, Int 10, Wis 10, Cha 9
Base Atk +12; CMB +13; CMD 27
Feats Alertness, Ambush Awareness, Combat Reflexes, Critical Focus, Dodge, Mobility, Toughness
Skills Acrobatics +1 (-3 to jump), Climb +6, Handle Animal +4, Heal +2, Intimidate +8, Knowledge (local) +5, Linguistics +1, Perception +8, Profession (Guard) +6, Ride +1, Sense Motive +2, Survival +1
Languages Roslag, Tradespeak
Other Gear +3 agile half-plate APG, +1 longsword , +2 obsidian dagger , crossbow bolts (20), light crossbow, belt pouch, flint and steel, waterskin, light horse, backpack, bedroll, bit and bridle, blanket, everburning torch, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, trail rations, trail rations, 535 gp, 7 sp, 4 cp
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Special Abilities
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Ambush Awareness Take total defense action when surprised.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.

Bio:

Sigrid is a hireling guard hired by Surm Ulrich in Rosemeedt.

Sigrid

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