Saer Quain

Lord and Wizard at the University of Borael


Lord Saer Quain CR 10
XP 9,600
Male human evoker 11
NG Medium humanoid (human)
Init 0; Senses Perception +13
AC 10, touch 10, flat-footed 10
hp 61 (11d6
Sanity 46, threshhold 4, edge 23
Fort 4, Ref +3, Will +12
Speed 30 ft.
Melee staff of authority +6 (1d6
Special Attacks intense spells (5 damage)
Arcane School Spell-Like Abilities (CL 11th; concentration +15)
At will—elemental wall (11 rounds/day)
7/day—force missile (1d4
Evoker Spells Prepared (CL 11th; concentration 15)
6th—freezing sphere (DC 20), siroccoAPG (DC 20)
5th—interposing hand , lightning arc UM (DC 19), sending
4th—dragon’s breath APG (DC 18), dragon’s breath APG (DC 18), pyrotechnic eruption (DC 18), pyrotechnic
eruption (DC 18), wall of fire
3rd—distracting cacophony UM, ectoplasmic snare OA (DC 17), force punch UM (DC 17), force punch UM (DC
17), force punch UM (DC 17), shifting shadows
2nd—aggressive thundercloud ACG (DC 16), darkness, flurry of snowballs (DC 16), molten orb ACG, molten
orbACG, scorching ray
1st—burning hands (DC 15), ear-piercing scream UM (DC 15), floating disk , magic missile , magic missile ,
magic missile
0 (at will)— detect magic , light, message
Opposition Schools Divination, Necromancy
Str 10, Dex 10, Con 12, Int 18, Wis 16, Cha 12
Base Atk +5; CMB +5; CMD 15
Feats Allied Spellcaster APG, Associate, Brew Potion, Combat Casting, Craft Rod, Craft Wand, Craft
Wondrous Item, Eschew Materials, Iron Will, Scribe Scroll
Skills Appraise +12, Diplomacy +11 (
15 to influence members of University of Borael or making gather
information checks about them.), Knowledge (arcana) 17, Knowledge (local) +12, Knowledge (nobility)
+12, Knowledge (planes) +18, Knowledge (religion) +12, Linguistics +8, Perception +13, Spellcraft +18,
Use Magic Device +10
Languages Boraelan, Draconic, Dwarven, Elven, Tradespeak, Yulanian
SQ arcane bond (staff of authority), manifestation points, ability scores
Combat Gear staff of authority UE; Other Gear noble’s outfit, wizard starting spellbook
Special Abilities
Allied Spellcaster +2 vs. SR if adj ally with same feat. More if has same spell.
Arcane Bond (Staff of authority) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it,
Concentration required to cast spells (DC20 + spell level).
Associate (University of Borael) +4 Diplomacy to influence or gather info about group. Gain minor
resource from organization.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination You must spend 2 slots to cast spells from the Divination school.
Elemental Wall (11 rounds/day) (Sp) Create wall of one chosen energy type, otherwise as wall of fire.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking
Force Missile (1d4
5, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+5 damage) (Su) Evocation spells deal listed extra damage.
Manifestation Points, Ability Scores ([none], 26/psychic duel) Every combatant begins a psychic duel
with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma
scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws
any numb
Necromancy You must spend 2 slots to cast spells from the Necromancy school.


Lord Saer Quain is the brother of Lord Syward Quain. The two do not get along very well. Saer is a Wizard in service to the University of Borael at Ebongate. Their personalities—one blustery and earthy, one fastidious and stuffy, clash. He is, however, like his brother, a good man.

Saer Quain

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