Rilolwe Opaleyed CR 7
Female elf ranger 8
NG Medium humanoid (elf)
Init 8 armor, 3)
Fort 8 (1d10+5/18-20) or
dagger 5 (1d4+2/19-20)
Special Attacks combat style (manacing UI), favored enemies (aberrations +2, goblinoids +4)
Ranger Spells Prepared (CL 5th; concentration +7)
2nd— ironskin, raven’s flight
1st— commune with birds , speak with animals
Str 14, Dex 20, Con 10, Int 12, Wis 14, Cha 10
Base Atk +8; CMB +10; CMD 26
Feats Dazzling Display, Dodge, Elven Battle Training ARG, Endurance, Forester UW, Martial Dominance, Weapon Focus (elven curve blade)
Skills Acrobatics +8, Escape Artist +8, Handle Animal +7, Heal +9, Intimidate +11, Knowledge (geography) +8, Knowledge (local) +5, Knowledge (nature) +8, Perception +15, Ride +8, Sense Motive +6, Stealth +15, Survival +13, Swim +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Elven, Sylvan, Tradespeak
SQ elf ranger, elven magic, favored terrains (forest +4, mountainous +2), hunter’s bond (falcon named Swiftwing), swift tracker, track +4, wild empathy +8, woodland stride
Other Gear +2 mithral agile breastplate, +2 mithral elven curve blade , dagger, belt pouch, flint and steel, light horse, backpack, bedroll, bit and bridle, blanket, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, torch, trail rations, trail rations, waterskin, 350 gp, 5 sp
+1 to critical confirmations (Elven curve blade)
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Dazzling Display (Elven curve blade) Intimidate check to demoralize can affect those within 30’ who see you.
Elven Battle Training +2 CMD vs. disarm & sunder with elven weapons, one additional attack of opportunity.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. aberrations foes.
Favored Enemy (Goblinoids +4) (Ex) +4 to rolls vs. goblinoids foes.
Favored Terrain (Forest +4) (Ex) +4 to rolls when in forest terrain.
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in mountainous terrain.
Forester Ignore difficult terrain from undergrowth and use trees to protect from attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Dominance Intimidate with martial training and on critical hits
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to Survival checks made to track.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.