Quintrell Borathin

Former Queen's Guardsman and Current Halfling


Quintrell Borathin CR 9
XP 6,400
Male halfling fighter 10
N Small humanoid (halfling)
Init 9; Senses Perception +13
AC 25, touch 17, flat-footed 19 (
8 armor, 5 Dex, +1 dodge, +1 size)
hp 104 (10d10
Fort 11, Ref +9, Will +5 (3 vs. fear); 2 vs. fear
Speed 20 ft.
Melee gauntlet (from armor) +13/
8 (1d2+2) or
short sword 13/8 (1d4+2/19-20) or
unarmed strike 13/8 (1d2+2 nonlethal)
Ranged 2 composite longbow +20/15 (1d6+6/19-20/×3)
Special Attacks weapon trainings (bows 2, thrown +1)
Str 15, Dex 20, Con 16, Int 11, Wis 12, Cha 12
Base Atk +10; CMB +11; CMD 27
Feats Combat Reflexes, Deadly Aim, Disrupting Shot APG, Distance Thrower, Dodge, Impact Critical Shot, Improved Critical (longbow), Improved Initiative, Lucky Halfling, Point-Blank Shot, Precise Shot
Skills Acrobatics +11 (
7 to jump), Climb 3, Escape Artist +6, Knowledge (nobility) +1, Linguistics +1, Perception +13, Profession (Guard) +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Elven, Halfling, Tradespeak
SQ armor training 2
Other Gear +2 mithral chainmail , buckler, +2 composite longbow (
2 Str), arrows (20), short sword, backpack, bedroll, belt pouch, blanket APG, flint and steel, hemp rope (50 ft.), mess kit UE, pot, soap, torch (10), trail rations (5), waterskin, pony (combat trained), bit and bridle, dartboard set, riding saddle, saddlebags, 64 gp
Special Abilities
Armor Training 2 (Ex) Worn armor -2 check penalty, 2 max DEX.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -3/
6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Disrupting Shot Readied ranged attack vs. caster within 30’ increases the concentration check by +4.
Distance Thrower Reduce ranged penalties for thrown weapons by 2
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Impact Critical Shot You can bull rush on a critical hit
Lucky Halfling (1/day) Roll a save vs. an attack affecting an ally in 30 ft. They may use either result.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Weapon Training (Bows) +2 (Ex) +2 Attack, Damage, CMB, CMD with Bows
Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons


Quintrell was an elf and a member of the elite Queen’s Guard, charged with performing duties directly answerable to the Queen of the Sun, Moon, and Stars. He was traveling through the northern forests, guarding one of the Queen’s couriers, when they were set upon by a mighty beast whose hide was filled with quills. He fought bravely, but fell quickly.

When he came to, he was alive—but no longer an elf. He had been reincarnated as one of the Vale Folk. The druid that saved him, Arianel, explained that an evil sorcerer by the name of Sakka the Grim had taken the courier while he was fighting the beast. Arianel opted to help the fallen guard instead of chasing the sorcerer.

While grateful for his life, Quintrell is merely resigned to his further life as a halfling. He left the Guard of his own accord, realizing that he would never fit in again. He now resides in the Traveler’s Ring of Almathriel and frequents the Gobin & Mug tavern, playing darts and drinking ale from too-big tankards.

Quintrell Borathin

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