Quintrell Borathin CR 9
Male halfling fighter 10
N Small humanoid (halfling)
Init 8 armor, 40)
Fort 3 vs. fear); 8 (1d2+2) or
short sword 8 (1d4+2/19-20) or
unarmed strike 8 (1d2+2 nonlethal)
Ranged 15 (1d6+6/19-20/×3)
Special Attacks weapon trainings (bows 7 to jump), Climb 2 Str), arrows (20), short sword, backpack, bedroll, belt pouch, blanket APG, flint and steel, hemp rope (50 ft.), mess kit UE, pot, soap, torch (10), trail rations (5), waterskin, pony (combat trained), bit and bridle, dartboard set, riding saddle, saddlebags, 64 gp
Armor Training 2 (Ex) Worn armor -2 check penalty, 6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Disrupting Shot Readied ranged attack vs. caster within 30’ increases the concentration check by +4.
Distance Thrower Reduce ranged penalties for thrown weapons by 2
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Impact Critical Shot You can bull rush on a critical hit
Lucky Halfling (1/day) Roll a save vs. an attack affecting an ally in 30 ft. They may use either result.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Weapon Training (Bows) +2 (Ex) +2 Attack, Damage, CMB, CMD with Bows
Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons