Prana Zudorasi CR 9
Human illusionist 10
CN Human humanoid (human)
Init +6; Senses ; Perception +9
AC 19, touch 14, flat-footed 16 (36)
Fort +7, Ref +6, Will +10; +2 vs. illusions
Speed 30 ft.
Melee mwk dagger +5 (1d3–2/19–20)
Ranged mwk dagger +9 (1d3–2/19–20)
Arcane School Spell-Like Abilities (CL 10th; concentration +14)
At will—invisibility field (10 rounds/day)
Illusionist Spells Prepared (CL 10th; concentration +14)
5th—cloudkill (DC 19), persistent image (DC 21), teleport
4th—greater invisibility, phantasmal killer (DC 20), empowered scorching ray, solid fog, stone shape
3rd—dispel magic, displacement, fly, haste (DC 17), major image (DC 19)
2nd—detect thoughts (DC 16), glitterdust (DC 16), hypnotic pattern (DC 18), magic mouth, mirror image, scorching ray
1st—color spray (2, DC 17), feather fall, grease, magic missile, silent image (DC 17)
0 (at will)—dancing lights, detect magic, ghost sound (DC 16), mage hand
Opposition Schools enchantment, necromancy
Before Combat The wizard casts mage armor from her wand.
During Combat The wizard prefers to prank others rather than cause deliberate harm. She casts greater invisibility, then harasses and annoys her targets with glitterdust, grease, major image, persistent image, and solid fog. If attacked with lethal force, she retaliates with cloudkill, empowered scorching ray, and magic missile.
Base Statistics Without mage armor, the wizard’s statistics are AC 16, touch 15, flat-footed 13.
Str 6, Dex 14, Con 16, Int 18, Wis 14, Cha 12
Base Atk 3 when jumping), Appraise 5 rounds)
Combat Gear potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, spellbook, jade dust for magic mouth (worth 50 gp), 998 gp