Nurgle

Half-Orc, Half-Ogre

Description:

CR 4

XP 1,200

Half-Orc/Half-Ogre rogue 3

N Large humanoid (giant)

Init +5; Senses darkvision 60 ft., low-light vision; Perception +10

Defense

AC 19, touch 10, flat-footed 18 (+4 armor, +1 Dex, +5 natural, –1 size)

hp 52 (7d8+21)

Fort +8, Ref +5, Will +2

Defensive Abilities evasion, trap sense +1, Orc ferocity

Offense

Speed 40 ft.

Melee mwk greatclub 12 (2d810)

Ranged javelin 5 (1d87)

Space 10 ft.; Reach 10 ft.

Special Attacks sneak attack +2d6

Statistics

Str 25, Dex 12, Con 17, Int 8, Wis 10, Cha 5

Base Atk +5; CMB +13; CMD 24

Feats Improved Initiative, Night Stalker*, Power Attack, Skill Focus (Stealth)

Skills Acrobatics 11, Climb +17, Disable Device +2, Perception +10, Stealth +10 (14 in dim light or darkness)

Languages Undercommon, Urkhani

SQ rogue talents (fast stealth), trapfinding +1, orc blood

Combat Gear potion of cure moderate wounds, potion of elixir of hiding, wasp nest of swarming; Other Gear +1 studded leather, javelins (3), mwk greatclub, feather token (tree), 16 gp

Bio:

Nurgle lives deep in the Pits of Ambraxaran. For a price, he will hide fugitives and other outcasts in his cavernous home.

Nurgle

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