Jerrik

Hireling Guard

Description:

Jerrik Wulgarsson
Male human warrior 13
N Medium humanoid (human)
Init 2; Senses Perception +15
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Defense
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AC 21, touch 10, flat-footed 21 (
11 armor)
hp 105 (13d10+26)
Fort 9, Ref +8, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +16/
11/6 (1d124/×3) or 2 obsidian dagger +17/12/7 (1d44/19-20)
Ranged light crossbow 15/10/5 (1d8/19-20)
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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 10, Cha 10
Base Atk +13; CMB +15; CMD 27
Feats Alertness, Ambush Awareness, Bloody Assault, Combat Reflexes, Lightning Reflexes, Power Attack, Rapid Reload, Vital Strike
Skills Acrobatics -1 (-5 to jump), Climb +4, Handle Animal +4, Intimidate +10, Knowledge (local) +6, Linguistics +1, Perception +15, Profession (Guard) +9, Ride +0, Sense Motive +3
Languages Roslag, Tradespeak
Other Gear +3 agile half-plate, +1 greataxe , +2 obsidian dagger , crossbow bolts (20), light crossbow, belt pouch, flint and steel, light horse, backpack, bedroll, bit and bridle, blanket, everburning torch, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, trail rations, waterskin, 378 gp, 13 sp, 4 cp
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Special Abilities
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Ambush Awareness Take total defense action when surprised.
Bloody Assault (DC 15 for Heal) Take -5 to all attacks and maneuvers until your next turn to add 1d4 bleed damage (DC 15 for Heal) to all weapon melee attacks.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Power Attack -4/
8 You can subtract from your attack roll to add to your damage.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Vital Strike Standard action: x2 weapon damage dice.

Bio:

Jerrik is a hireling guard hired by Surm Ulrich in Rosemeedt.

Jerrik

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