Halvor

Hireling Guard

Description:

Halvor Borsson
Male human warrior 13
N Medium humanoid (human)
Init 2; Senses Perception +15
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Defense
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AC 23, touch 11, flat-footed 23 (
11 armor, 1 deflection, +1 natural)
hp 102 (13d10
26)
Fort 9, Ref +8, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 trident +16/
11/6 (1d83) or
2 obsidian dagger +17/12/7 (1d44/19-20) or shortspear 15/10/5 (1d62)
Ranged light crossbow 15 (1d8/19-20)
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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 10, Cha 10
Base Atk +13; CMB +15; CMD 28
Feats Alertness, Ambush Awareness, Combat Reflexes, Critical Focus, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics -1 (-5 to jump), Climb +4, Intimidate +11, Knowledge (local) +6, Linguistics +1, Perception +15, Profession (Guard) +9, Ride +0, Sense Motive +3
Languages Roslag, Tradespeak
Other Gear +3 agile half-plate, +1 trident , +2 obsidian dagger , crossbow bolts (15), light crossbow, shortspear, – legendary/dynamic item – MA, – legendary/dynamic item – MA, belt pouch, flint and steel, waterskin, light horse, backpack, bedroll, bit and bridle, blanket, everburning torch, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, trail rations, 374 gp, 8 sp, 9 cp
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Special Abilities
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Ambush Awareness Take total defense action when surprised.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Power Attack -4/
8 You can subtract from your attack roll to add to your damage.
Vital Strike Standard action: x2 weapon damage dice.

Bio:

Halvor is a hireling guard hired by Surm Ulrich in Rosemeedt.

Halvor

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