Garth

Hireling Guard

Description:

Garth Drakesban
Male human warrior 13
N Medium humanoid (human)
Init 2; Senses Perception +11
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Defense
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AC 23, touch 11, flat-footed 23 (
11 armor, 1 deflection, +1 natural)
hp 110 (13d10
26)
Fort 9, Ref +8, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +16/
11/6 (1d83/19-20) or 2 obsidian dagger +17/12/7 (1d44/19-20)
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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 10, Cha 10
Base Atk 13; CMB +15; CMD 28
Feats Alertness, Ambush Awareness, Bloody Assault, Bodyguard, Combat Reflexes, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +0 (-4 to jump), Climb +4, Intimidate +10, Knowledge (local) +4, Linguistics +1, Perception +11, Profession (Guard) +10, Ride +0, Sense Motive +5, Swim +0
Languages Roslag, Tradespeak
Other Gear +3 agile half-plate, +1 longsword , +2 obsidian dagger , amulet of natural armor +1 , ring of protection +1 , belt pouch, flint and steel, waterskin, light horse, backpack, bedroll, bit and bridle, blanket, everburning torch, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, trail rations, 374 gp, 7 sp, 9 cp
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Special Abilities
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Ambush Awareness Take total defense action when surprised.
Bloody Assault (DC 15 for Heal) Take -5 to all attacks and maneuvers until your next turn to add 1d4 bleed damage (DC 15 for Heal) to all weapon melee attacks.
Bodyguard Use an AoO to use aid another to improve an ally’s AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Power Attack -4/
8 You can subtract from your attack roll to add to your damage.
Vital Strike Standard action: x2 weapon damage dice.

Bio:

Garth is a hireling guard hired by Surm Ulrich in Rosemeedt.

Garth

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