Borwyn Cranbarrow

Young Lord and Journeyman Scrivener


CR 2

XP 600

Human aristocrat 4

NG Medium humanoid

Init +1; Senses Perception +3


AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex,)

hp 20 (4d8+2)

Fort +1, Ref +2, Will +3


Speed 35 ft.

Melee mwk longsword 5 (1d81/19–20) or dagger 4 (1d41/19–20)

Ranged dagger 4 (1d41/19–20)


Str 12, Dex 12, Con 11, Int 16, Wis 8, Cha 13

Base Atk +3; CMB +3; CMD 14

Feats Skill Focus (Linguistics), Fleet, Skill Focus (Profession: Scribe)

Skills Bluff +5, Diplomacy +8, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +8, Linguistics +13, Perception +3, Perform (dance) +5, Ride +6, Sense Motive +3, Profession (Scribe) +10

Languages Tradespeak, Ornish, High Acheran, Kuskar, Yulanian

Gear masterwork chain shirt, masterwork longsword, dagger, noble outfit, light horse (combat trained) with military saddle and studded leather barding, 32 gp, Scrivener’s robes, quill, ink


Young Borwyn is Lord of Cranbarrow Keep, some 10 NE of Kalimsport. Unfortunately, the keep is in disrepair and he was orphaned when an attack on a cache of traditional and alchemical weapons being housed in the keep by his parents resulted in an explosion. Borwayn was away in Kalimsport at the time, completing his apprenticeship with the Scrivener’s Guild.

Lady Meliora Gynn, a local patron, has taken young Borwyn under her wing and looks out for him. He has completed his apprenticeship and is now a journeyman scrivener with the Kalimsport Hall of Records, Department of Lands.

Borwyn Cranbarrow

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