Sister Aria

Cleric of Halor


Sister Aria CR 4
XP 1,200
Human cleric 5
CG Medium humanoid (human)
Init –1; Senses Perception 6
AC 18, touch 9, flat-footed 18 (
7 armor, –1 Dex, 2 shield)
hp 41 (5d8
Fort 7, Ref +1, Will +7
Speed 20 ft.
Melee +1 longsword +8 (1d8
Special Attacks channel positive energy 6/day (DC 13, 3d6 2 vs. undead, undead don’t get channel resistance])
Domain Spell-Like Abilities (CL 5th; concentration +7)
5/day—rebuke death [heal d4
2 hp if at 0 hp or below]
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—dispel magic, searing lightD, magic circle against evil (DC 15)
2nd—heat metalD, lesser restoration, remove paralysis, sound burst (DC 14)
1st—bless, divine favor, endure elementsD, shield of faith, detect evil
0 (at will)—guidance, light, detect magic, resistance
D Domain spell; Domains Healing, Sun
Str 17, Dex 8, Con 14, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 15
Feats Combat Casting, Heavy Armor Proficiency, Improved Shield Bash, Weapon Focus (longsword)
Skills Diplomacy +9, Heal +6, Knowledge (planes) +6, Knowledge (religion) +5, Perception +6
Languages Tradespeak, Leilioran
SQ aura
Combat Gear potion of bull’s strength, thunderstone; Other Gear masterwork splint mail, +1 light steel shield, +1 longsword, cloak of resistance +1, silver holy symbol, 271 gp


Aria is a cleric of Halor from Aldasar who was recruited by the Crimson Cord, along with her prioress, Drenham, to help rescue the sorceress Hekkia from the Tomb of Secrets, the lair of the necromancer Kalthior.

Sister Aria

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