Campaign of the Month: September 2018

Shadows of the Rift

Rage and Raven: Poachers (Part Two)
Part Two

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15 Growth 508

Lenoria, Diata, and Serenia have just taken out a guard. Uther and Rhain have jogged up to see what is going on. Two more guards are converging on their position. They can see another guard not approaching and staying up closer to the manor house.

While the others handle the two guards, Rhain moves forward quickly toward the guard at the house. Lenoria and Diata take on one guard while Serenia and Uther take on the other. Uther doesn’t seem to be having much luck while Serenia seems to be doing most of the work. Diata is having a bad day as well, though Lenoria is having equally bad luck. Still, they all manage to dispatch their guards. Serenia goes through and finishes them off with her rapier. They all join Rhain at the front door.

“Well, the element of surprise is out,” Diata grumbles. They decide to continue with the plan of getting in through the balcony and letting the others in through the front door. Diata and Rhain will climb up and go through the balcony in the new plan. Diata scampers up the wall without any trouble, while Rhain takes his time and eventually makes it up. Lenoria watches from down below.

At the balcony is a door leading inside. Diata cautiously approaches the door and heads inside—and is ambushed from inside by a guard! She backs up, leading the guard onto the balcony where Rhain can help. Rhain dispatches the guard. “Thanks!” Diata tells him. Rhain grins sheepishly.

Inside is a main room with four doors, one at each corner, and a spiral staircase heading down. Rhain motions for the staircase. Diata sneaks toward the staircase, while Rhain makes little effort to sneak. As they make their way down the spiral, Diata cries out as a “TWANG” is heard and she is hit with a crossbow bolt. Down below are three more armed men—one setting down a heavy crossbow.

Rhain leaps off of the open staircase toward the crossbowman. Diata is left with the two others who are heading up the stairs toward her. Rhain fights the man, who draws a scimitar and crows with triumph after each time he hits the barbarian. Rhain then breaks away from the man and throws open the front door.

Meanwhile, Serenia has heard the commotion in the room and both she and Lenoria have suggested that Uther try to break down the door. So when Rhain throws open door, Uther is standing right there. He quickly assesses the situation and goes in to the fray, followed by Serenia.

Meanwhile Diata is still fighting her brigand with another waiting at the foot of the stairs. While Uther and Serenia harry who Rhain assumes to be Kraven the Crow, he takes on the man at the stairs. Lenoria lends support with Spiritual Weapon from the doorway.

Once the guard at the foot of the stairs is dispatched, as is the one on the stairwell with Diata, Rhain charges, both hands on his axe, and attacks Diata.

“I fucking knew it! Help!” Diata cries.

“You knew nothing!” Rhain says.

Lenoria attacks Diata with her Spiritual Weapon. She falls. Lenoria herself attacks Serenia. Uther is too distracted with Kraven to help Diata. He fells Kraven.

Rhain attacks Uther, staggering him. Serenia looks around at the situation and drops her rapier and raises her hands in surrender.

Rhain then trips Uther, dropping him to the ground and making the half-orc drop his axe. He tells Serenia not to “get funny” or he’ll kill her. She assures him she’s very unfunny.

Rhain and Lenoria secure Kraven and Diata and tell Serenia that this is just business. They can have the seven other guys. She nods in understanding. Lenoria goes after their horses while Rhain waits outside the manor with his prizes. After a bit he hears a “ZAP” sound and smells ozone in the air. He goes back inside and sees Serenia with her hands up and smoke coming off an unconscious half-orc. “He got funny,” she says by way of explanation. Rhain narrows his eyes and asks if he’s dead. “No, I don’t think so,” Serenia says, unconcerned. Rhain goes back outside.

Soon Lenoria is back with the horses and they load up and head back into Crownport. Lenoria explains to the guards that they are taking the one unconscious body back as a bounty (Kraven) and the other is a companion they are taking for healing (Diata). The guards seem to buy and don’t give them much fuss. They do have to pay gate taxes on everyone, however.

Rhain heads to the city garrison to collect the bounty on Kraven. Lenoria goes to a back alley near the Sly Toad to wait for him. After some bureaucratic hoops and explanations, the Watch gives him his bounty of 100 platinum. He then heads to the Sly Toad and meets back up with Lenoria to tell her all went well. Then he goes inside the tavern to find Stavros. He spots the man and approaches.

“Ah, you’ve been successful then,” Stavros says.

“Yes,” Rhain says, obviously uncomfortable to be talking out in the open.

“You have the package?” Stavros prompts.

“Yes, the package,” Rhain says.

“Why don’t we meet at the store in an hour?” Stavros says. “I’ll make the arrangements with the boss.”

“Alright. An hour then,” Rhain says.

He goes back out and explains the arrangement with Lenoria. At this point, they take the time to loot Diata for weapons, armor, and gear—they weren’t part of the deal.

An hour later, they arrive at the abandoned storefront they met at the other night. They enter through the rear, just as they did before, finding the door unlocked. The boarded-up shop is lit with a lantern and inside they find Stavros and their mysterious employer.

“Ah, the promised package,” the employer says when presented with Diata.

Stavros hands them a pouch with the promised bounty inside. “My employer thanks you for your discretion and your competence.”

Lenoria and Rhain head out and return their rented horses to the livery stable and then return to their rooms at the Ebon Hound. It’s been a lucrative day, indeed.

16 Growth 508

Today, the pair go shopping with their newfound wealth.

They head to Ciothrio’s Arsenal, a broker in magical weapons, who buys the magical arrow they found in Diata’s gear off of them. It was apparently a sleep arrow. He was willing to work well with Lenoria as a fellow Sianaen.

They also do trade at Othogotho’s Oils and Elixirs, a shop run by a female half-orc who deals in potions and such. They then head to Berteph’s Scriptorium to cash in some scrolls. Berteph is a halfling.

After a lengthy discussion, they decide that they may need to add to their band. Maybe a rogue—one that’s not bound to his “fun-hating sister”. They decide to stick around Crownport for now, see what pops up.

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A Tale of Three: Stormy Weather
The Grand Tournament

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2 Transformation 500

During the past week, Althessamari, Le Xin, and Elhana have sold their goods and separated their loot. Althessamari has heard rumors that a cult of Kysk was busted up in the tunnels by the city watch. Althessamari also took the vials they found on the cultist to an alchemist to sell. She’s told two of them have water and that one of them is bloodroot poison. The alchemist is appalled that a “nice girl” like her has such a thing and tells her that if she really wants to sell it, she should take it to the “night market”. She ends up dumping the vials down a sewer drain.

But on this day, while the three friends are ruminating at the Alehouse of the Cats, a messenger comes in and asks for them specifically. They are told that Master Maerin Bevans at the University requests their presence post haste. Le Xin finishes his water while the messenger waits. In the meantime, Althessamari chats with the messenger about his job.

Finally, they all head to the University. Master Bevans is in his office to greet them. He tips the messenger, who then makes his way out. Master Bevans then hands the group a flyer that he has received:

You are invited! To the Contest of the Year!
Tarl Qualtrim’s
Grand Tournament
A four-day series of contests to test a being’s
Acuity
Prowess
Subtlety
Each contest has a purse of 100 Platinum Sirens
With the Grand Prize being the coveted
Orb of Storms
Present this invitation at the gates of Tarl Qualtrim’s estate near the city of Jirra on 9 Transformation 500 to gain admittance (with a fee of 100 gold pieces of any denomination per entrant).
Good Fortune to You and May the Gods Smile Upon You!

“I want that Orb for the University,” he says. “I think you can win it for me. You are obviously have demonstrated acuity, prowess, and subtlety in your previous endeavors and I think I can put those qualities to use here. The University would fund your entry fees and would be able to supply passage to the city of Jirra. You would also be able to keep, by way of compensation, the winnings of any contests along the way. We just require the Orb.”

After a brief discussion among themselves, the three friends agree to take on the job. They also decide to leave for Jirra early to get a sense of the competition. So Master Bevans agrees to arrange for transport the following day. He will contact them at “their usual haunt” with the details once they’ve been arranged.

After the group leaves, they go to the market district and purchase healing potions and food for the journey, not knowing what to expect of this contest. The journey to Jirra should only take a day, but one never knows what will happen on a ship.

That evening, at the Alehouse, they receive word that the arrangements have been made for them to leave on the ship Amber’s Unity, which will be leaving first thing in the morning. Captain Amber Truaxe will be taking them to Jirra. Althessamari comments that it sounds like a dwarven name.

3 Transformation 500

This morning the three companions head over to the docks as directed and meet up with Amber’s Unity. They call up to the ship and are welcomed aboard by the crew and finally by the captain, Amber Truaxe, a dwarven female. The captain also takes into her cabin where she says she has a package left for them by the University—a pouch of gold and a mention of “entry fees.”

The companions are allowed to be anywhere on the ship so long as they stay “out of underfoot”. As the ship puts out, Le Xin begins to explore the ship while Althessamari meditates in the wind. Elhana simply stands on the deck looking imposing. The only thing of note that occurs during the journey to Jirra is that a cargo ship passes them along the way with an escorting warship for protection. It’s a very quiet, and peaceful journey that takes the entire day.

The companions discuss their return with the captain as they are putting into port at Jirra. She says that she has been paid by the University to stay for 4 days, maybe longer if needed.

Once they put into the harbor, inspectors come on board to inspect cargo and discuss taxes and fees with the captain. Then the inspectors come to the companions for “gate” taxes as they are putting off to shore. Althessamari asks for directions to clean, affordable inns nearby or near the tournament. The inspector directs them to the Trickster and Cask or the Hare’s Meadhall. They opt for the Hare’s Meadhall as it is nearby at the moment.

At the Meadhall, there is a bard playing and the place seems lively. There are two rooms available, so Elhana and Le Xin opt to share a room, while Althessamari gets one to herself. They each purchase a bath and a meal. After settling in, Althessamari wanders about the common room asking about the tournament. She finds a fellow named Franklin who’s willing to talk at length about the contest.

“It changes every time, mind you. But this time, I’ve heard that each contest will take a day; acuity one day, prowess, the next, and so on. The champion of each day wins the thousand gold piece prize. Then, each champion, on the fourth day, will face Tarl Qualtrim for the Grand Question with the final prize on the line. Whoever answers the Grand Question will win the final prize. If you don’t answer the question—no prize. At least, that’s the way my sister’s brother-in-law’s cartwright’s casker who’s working the event tells it.”

With that information under their belt, the companions go to bed.

4 Transformation 500

The companions check out of the Hare’s Meadhall and head west to check into the Trickster and Cask. There are three rooms available here, so they each get their own room. Once they get settled, Althessamari asks about for information regarding Tarl Qualtrim’s estate. She makes such a good impression that they get the offer of a personal guide.

Their guide takes them to the estate, which is nearby. It is a large, walled affair with large, wrought iron gates out front. It’s hard to get a sense of anything other than size five days before the tournament. There are guards inside the gates, but not outside. They return to the inn.

Althessamari asks about trying to get a sense of the competition—are there any big names, past winners that are competing? Any big favorites? It’s hard to get a sense because the contest changes every time, but there is a tavern brawler by the name of Orlan Tavar that’s probably going to enter. He’s a local with a bad attitude. She is also directed to a priestess of Halor who is sitting alone at table—she apparently arrived today and is here for the tournament.

Althessamari approaches the lone cleric and invites her to sit at the companions’ table. The priestess shrugs and says, “Alright” and moves to drink with them. Introductions are made; her name is Candyse Onlav. She is apparently entering the tournament to help secure funds for her temple back in Kalimsport. She heard that there will be a spellcasting portion of the contest and she hopes to enter that and that there will be combat and she is adept at that as well.

Le Xin approaches her with the possibility of making a deal for the Orb of Storms should she win it—if it is funds for the temple she wants, then perhaps a deal could be reached? Candyse says that she would have to make inquiries at the temple, but is confident some sort of arrangement could be reached. But she has to win it, first.

After they chit-chat for awhile, Candyse excuses herself and the companions make their way to their rooms for the night.

5 Transformation 500

The companions decide to take up small jobs while they are waiting for the tournament to begin on the 9th. Elhana and Althessamari manage to find work, but Le Xin does not. That night, they have dinner with Candyse and settle in for the night.

6 Transformation 500

Today, Le Xin and Althessamari manage to find work, but Elhana does not. They, once again, have dinner at the inn with Candyse and settle in for the night.

7 Transformation 500

Le Xin and Althessamari manage to find work, with Le Xin making a bonus. Elhana finds no work today. Again, they have dinner with Candyse and then make their way to their rooms for the night.

8 Transformation 500

Le Xin and Althessamari find work on this final day before the tournament, while Elhana does not. They have a final celebratory dinner with Candyse and Althessamari chats with the bard about elven things. Then the companions go to bed to rest up for the tournament tomorrow.

9 Transformation 500

That morning, the three companions arrive at the gates of the estate. Liveried assistants direct spectators in one direction and participants in another. They get in line with the other participants and then present their invitation and entry fees. When they do that, they are each given a participant’s sash to wear and are directed to stand out in a large field out in the estate with the other participants. Out in the field are numerous barrels stacked on their sides.

Soon, a large platform, pulled by mules being led by more assistants, makes its way down the field. On the platform is an extravagantly dressed man. He tells the man pulling the mules to halt and then address the gathered participants:

“I am Tarl Qualtrim and this is my Grand Tournament!” There is a series cheers from the spectators. “Here we will test your acuity, prowess, and subtlety in a series of games designed to challenge you to the fullest! Today is the Contest of Acuity, a contest of physicality. We begin with the barrel rolling competition! All competitors line up and ready yourself for the contest!”

The companions line up as asked and proceed with the contest. Althessamari falls off on her first try. Elhana stays on for a long, heroically long, time. Le Xin gives her a run for her money, but ultimately falls short. Their competition falls short as well and, finally, Elhana is declared the winner of the Barrel Rolling competition.

Next, is Taber Tossing. Once again, Le Xin and Elhana come close, but Elhana edges him out. Althessamari, with the help of her spirit “companions”, manages to dig a trough in front her with the Taber, much to the consternation of the judges. But even with the help of the spirits in throwing the long pole, Althessamari doesn’t measure up. But neither does the competition and Elhana is declared the winner of the Taber Toss.

The next competition is a drinking contest. Le Xin, due to his code, sits out of this one. But Althessamari and Elhana are game. Althessamari passes out after drinking only a small amount of the strong dwarven stout. But Elhana manages to hang on a bit longer before throwing in the towel, before actually passing out. Still, she managed to out pace the competition and is declared the winner of the drinking competition.

The final competition is an obstacle course, in which the winners of all the days competitions were to compete. As Elhana swept the contest, there is no need for the obstacle course to decide the winner of the Acuity competition. But, for fun, she decides to try the obstacle course anyway. Tarl Qualtrim claps her on the shoulder and tells her she’s a good sport. However, she fails the first set of obstacles—perhaps it was the dwarven stout.

No matter—Elhana is declared the winner of the Contest of Acuity and given the 1000 gold piece (or rather 100 platinum piece) prize.

The companions take the prize and head back to the Trickster and Cask to celebrate, guiding Althessamari along the way.

10 Transformation 500

That morning, the companions head back to the estate of Tarl Qualtrim and line back up with the participants on the field. Tarl comes out with his mobile platform and announces that today is Contest of Prowess. There will be a series of non-lethal combats. First will come hand-to-hand. Next will come sword play. Finally, will come spell casting. Then, the winner of each of these will combat each other in a general melee to declare the winner! Healing will be provided between opponents.

Le Xin is the first of companions to step forward in the hand-to-hand competition. First, he faces Orlan Tavar, the tavern brawler. He beats him handily. Next he faces a more skilled pugilist, but beats him handily as well. Finally, his third opponent is a Shandorian monk fighting in the Scorpion style. This fight challenges Le Xin, but he eventually comes out on top.

The next challenge is sword play and Elhana steps forward. She is provided with padded armor and a practice sword. She quickly dispatches a foot soldier and a guardsman and is left with a mercenary warrior. This one poses more of a challenge, but manages to dispatch him without much fuss.

The final challenge is spell casting, for which Althessamari demurs, citing the fact that she was not ready for a non-lethal combat when she selected her spells for the day. She watches the competition, however, and sees that Candyse enters and prevails.

So now Elhana, Le Xin, and Candyse will face each other in the “Grand Melee.” The three face each other on the field. Le Xin tells Candyse that this is just a competition and there will be no hard feelings. Candyse agrees. Tarl calls for them to fight.

Lee Xin goes after Candyse. He places her in a firm grappling hold and keeps her from spell casting. Elhana moves in with her practice sword and thwacks Candyse with it. Le Xin manages to maintain his grip on Candyse while also striking her.
Candyse still can’t break the hold. Elhana thwacks her hard. Le Xin maintains his grip and strikes her again and she goes limp in his arms. Le Xin sets the cleric down and faces Elhana. Elhana then yields to Le Xin.

The crowd, who wanted a fight, erupts in boos. But Le Xin is declared the winner of the Contest of Prowess and is awarded the cash prize.

The companions head back to the inn to celebrate. Candyse does join for dinner—there are no hard feelings.

11 Transformation 500

Once again, the companions arrive at the estate of Tarl Qualtrim and are lead to the site of the competition. This time it is a large hedge maze. This will be the Contest of Subtlety.

Tarl announces that only ten may enter and they will be selected by lottery. So all of the companions enter their name into the bin to be selected as competitors. Fortunately, both Althessamari and Elhana make it into the top ten. The lottery winners are then lined up and sent into the maze.

The competitors take a good part of the day exploring the vast maze. Elhana, unfortunately, gets almost hopelessly lost in many twists and turns of the labyrinth. However, Althessamari finds her way through just ahead of another elven competitor and takes the prize.

That night, at the Trickster and Cask, Althessamari pays the bard in gold to play only Elven music that night.

12 Transformation 508

That morning, Elhana, Lee Xin, and Althessamari all stand before the crowd at Tarl Qualtrim’s estate and await The Grand Question. The eccentric merchant comes out once again on his mobile platform and address the crowd:

“Today is the final day of the Grand Tournament! Our champions all will have the opportunity to answer the Grand Question to win the Orb of Storms!”

A liveried staff member walks up with a velvet pillow on which sits a crystalline orb. One can almost see purple lightning striking within the glass. Another assistant walks up with a bag and slips of parchment and a quill for each of them.

“I will ask the question. You will each write your answer on the slip of parchment and place it in the bag. If only one has the correct answer, you win the Tournament! If more than one wins, I ask another question of those with the correct answers. If no one has a correct answer, the Tournament is done and there is no winner. Are you ready?”

The crowd goes wild with excitement.

“Forward I am heavy. Backward I am not. What am I?”

Each of the companions give the question some thought and write an answer on their slip of parchment. They each place their answers in the bag. The bag is then collected and handed over to Tarl who reaches inside and reads the answers.

Tarl smiles from ear to ear. “My friends! There is one correct answer in this bag!”

The crowd erupts in applause.

“The correct answer is ‘ton’. Forward, it is heavy and backward it is ‘not’. Althessamari is the winner of the Grand Tournament!”

The Orb is brought forward, along with a wooden carrying case. The crowd rushes forward to congratulate all of the competitors. Finally, the companions break away and move to head back to the inn. Candyse is with them and Althessamari offers to let her travel back to Kalimsport with them. Candyse says she would like that. They decide to take a carriage back to the inn as they are carrying an expensive magical artifact and they don’t want to be accosted in the streets with it.

As they are alighting from their carriage at the Trickster and Cask, an arrow twangs into the side of the conveyance, narrowly missing Elhana. They look up to see a shadowy figure on a rooftop across the street. Le Xin goes to climb up and give chase, while the others climb back into the carriage for cover.

Le Xin climbs up and sees that the figure has jumped across to the next rooftop. He does the same and is gaining on his prey. Finally he catches up and grapples her, a female half-elf, to the ground. He questions her as to why she’s doing this, but she gives no answer. He pins her and ties her up with rope from his pack. Then he lowers her down the building, not taking care to be gentle, and climbs down the building himself.

As the two make their way back to the carriage, she tries to free herself from the rope. Le Xin thumps her ear and tells her to stop it. “You’re going to be sorry,” is all the woman will say, other than “Call the guards already.”

Althessamari tries to get her talk, once they get to the carriage, but to no avail. They strip her of weapons, and when she tries to maneuver out of the way, Le Xin continues to thump her. Finally, guardsmen come and ask what is going on. Althessamari explains the situation and they take the woman away, after manacling her and returning Le Xin’s rope.

They then check out of the inn and head to the docks to catch up with Amber’s Unity. They explain to the captain who Candyse is and ask if she can make arrangements for passage. The captain takes the cleric to her cabin to make those arrangements. The ship sets sail for Kalimsport soon thereafter.

About an hour after sundown, they make it into the docks at Kalimsport. After paying their gate fees, they head into the city and bid farewell to Candyse. They then head home, opting to see Master Bevans in the morning.

13 Transformation 500

The three companions meet at the University that morning and head to Master Bevan’s office. He asks if they were successful in their endeavor and Le Xin (as they were nervous about Althessamari’s spirits) sets the Orb on Master Bevans’ desk.

“Excellent!” he says. “A mutually fruitful endeavor then. I had every confidence in your abilities.”

He shakes each of their hands and assures them that if he has another task that requires their expertise that he will be sure to call upon them. The three leave the University in high spirits.

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Session Forty-Six
Civil Disobedience

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14 Chillwind 508

It is late. At Red Wolf Hall in Kalimsport, as Surm and Rilka come downstairs into the common room, Mõrvar, Savaric, and an obviously inebriated Halvor come walking in from outside.

Rilka spies a private room off of the common room. She goes to the front desk and arranges for its use. She sits down at the table.

Savaric asks, “Do we need to arrange for rooms?”

Surm says, “Mõrvar will, if he’s staying here tonight. Let’s sit and talk, things have come up.” Surm sits at the table and waits.

Mõrvar secures a room for the night and stabling for his horse. He will then sit alone at a table. He appears to be deep in thought.

Rilka comes and tells him that they’ve secured a private room and that they need to talk. Mõrvar rises and follows Rilka to the private room.

Surm stands nervously. Two issues have come up for you to consider. One, I have decided to separate from the group. Mõrvar, you seem unhappy with everything I do and say. You treat me as though I am the cause of everything that is wrong in your world, I don’t know how to get through to you, but you don’t seem to want me to anyway. The best solution I could reach was to take myself out of the equation. If I’m not part of the group, I can no longer vilify you, ignore your wishes, force you on quest you don’t want to go on, or any of the other selfish things you accuse me of. Where the group goes now and for what purpose is up to you three, I no longer have a say and will no longer stand in Mõrvar’s way.”

“Two, the sage we came to see has been taken from a dig site by orcs, reportedly to one of their islands. If we want the obelisk translated, he must be rescued. I have taken the lead on the rescue mission. I have been entrusted by the University to recruit a group of heroes to rescue the sage. Until I reach the city of the dig site and speak with the surviving guide, I won’t know how many heroes I need, but that is a seven day ride from here. That means this news is already a week old and by the time I get there, he will have been a hostage for two weeks at least. So, time is crucial, I will be leaving in the morning. I would like to hire your group to assist, I’ve worked with you all before and can trust you." Surm stands straighter to attempt a posture of leadership. “If you sign on, you will be working for me, I am in charge and decisions are mine to make. I will invite input, but it’s not up for a vote.” Surm sits down and breathes, slightly shaking from nerves.

“I’m all for helping you, but I’d like you to inform the university that two Orcs helped you in this mission. It’s hard enough on Rilka and I without this tribe making us look worse,” Savaric says.

Mõrvar stands up, tears in his eyes, and says with great pain. "Without you, there is no group. Why you can’t sit and discuss our issues I don’t know. I cannot let you separate from this group and go alone. If I am not there to protect you, then at least the only people I trust to are.” Mõrvar begins crying. “Now you force me away? I disgust you that much? You hate me that much? You need this group more than I, and they need you more than they need me. It is clear I’m the odd man out. I will leave you alone Surm, stay out of your way, never to bother or upset you again.”

Mõrvar pulls Deathblow from his back and places it, his ring, and his amulet on the table in front of Surm. “At least take these. If you no longer wish for me to protect you, then use these, too.” Mõrvar turns and leaves the room.

The group is at first left dumbfounded by the outburst. But then Savaric heads upstairs and talks to Mõrvar. He convinces him to come downstairs and take this quest as an opportunity to reconcile things with his brother. Mõrvar contemplates this and decides to follow Savaric downstairs.

The group, now Rilka, Savaric, and a very withdrawn Mõrvar, decide to accompany Surm on his quest to rescue the sage. Surm stresses that Mõrvar must vote to go because he wants to, not because Surm forced him to—that’s the point of him doing it this way and leaving the group.

Surm stresses that time is of the essence—they’ve already lost two weeks and it is a week’s journey to Asdari, where they will get more information from the guide that survived the attack. He is inclined to recruit more help once they get to Asdari. Also, he announces that Alasir and Mahgnus has elected to follow him out of the group, in order to help protect Surm and to ensure he travels with those he trusts. They have, however, indicated that they are willing to continue their usual duties for as long as needed during the transition. Rilka indicates that she’ll probably need to pick a new sergeant for the troops.

Mõrvar and Surm continue to argue. Surm stresses that what he’s doing is “giving you space—do with it what you will” and emphasizes that it is Mõrvar’s decision whether to come or not.

Surm offers 500 gold pieces in compensation plus “reasonable” expenses as payment for the quest. Savaric asks about the spoils of war and Surm indicates that the University makes no claim on the spoils of war. However, Surm does stress that there will be no reward until the sage is returned.

Rilka dismisses Surm, who goes to his room. He tells Mahgnus and Alasir what transpired and asks them to wait to tell the other soldiery about their separation until things get worked out.

Meanwhile, in the private room, Rilka, Savaric, and Mõrvar discuss the need for this “cooling off” period and the fact that family is important. Mõrvar brings up that he’ll need to see the armorer before he leaves as he’s got custom armor in the works. He also thinks that the party might be interested in hiring Beldis for this mission. Rilka is extremely dubious of that proposition and they end up talking Mõrvar out of that idea.

They also discuss the fact that Surm is currently handling their group funds. They’re prepared to allow him to continue to do so until the group (hopefully) gets reconciled.

What about Alasir continuing to control the troops? Rilka thinks that it would be best to keep things as they are for now. She also stresses the need to keep arguments away from the troops—to maintain a unified front. After they meet, she goes to find Sum.

“We accept your terms. Alasir will be nominal head of the troops. We won’t be informing them of the split,” she says.

“Alright,” Surm says. “That brings me to a touchy subject. Group funds. Do I cut myself out a fourth of them or do I keep them altogether but continue to have a vote on how they are spent?”

After a brief discussion, it’s decided to keep the group funds intact and that Surm gets a vote in how they are spent, erring on the side that, at some point, the group will come back together.

Everyone goes to bed after a long, emotional, day.

15 Chillwind 508

The group—and Surm, Mahgnus, and Alasir—pick and go as if everything were normal. Mõrvar leaves a message with the innkeep for Beldis, saying that he may be back in a couple of weeks. The entourage then starts to leave town, with Mõrvar stopping off at the armorer making a similar two-week arrangement. They leave the city along the Southgate road and leave out of the south-east gate.

Along the way, Savaric tells Alasir that there’s no hard feelings and that he appreciates him looking out for Surm. Alasir says he appreciates that.

The entourage passes through a manned checkpoint into Kuskar.

18 Chillwind 508

The eastward road turns south at the mountains. They pass through a guarded mountain pass of Acheran soldiers.

19 Chillwind 508

The road takes the party to the city of Zyend. They pay gate takes and decide to save time and pass through the city instead of going around it.

22 Chillwind 508

That afternoon, the entourage arrives at the gates of the city of Asdari. They pay their gate fees and make their way inside. Surm gets information on the location of the University.

The University at Asdari is not quite as grand as the one in Kalimsport, but it is not small, either. The monitors come by and help direct them to Rahin Noorasi. Noorasi is apparently a Fellow of the University, an administrator and donor, not a sage. They are taken a very well-apportioned office and introduced to a well-dressed man with a neat goatee. Surm apologizes for their road-dust but they are in haste and explains their purpose there. Noorasi seems very snotty toward the half-orcs but is otherwise helpful. He indicates that the guide, Achir, is recuperating in the temple of Azumazran. He arranges for a guide for them by the name of Halim, whom he places at their disposal.

Halim guides them through the streets. The young man is very impressed with their retinue and makes a great show of clearing the street for them.

The temple of Azumazran is a very ancient and well-apportioned structure. Large columns inlaid with gold and ivory adorn the entrance and many people are coming in and out. Inside are men and women in blue and white robes and long hair and beards, covering their hair with hoods and turbans, ministering to people as they come in. There are robed figures praying at a great flame in the center of the sanctuary. One of the turbaned priests approach Surm, Rilka, Savaric, and Mahgnus (who came inside) and identifies them as strangers. He asks if they need help.

Surm identifies himself as representing the University of Kalimsport, presents his letter from them, and indicates that he understands that they are caring for a guide named Achir from an expedition that was set upon by orcs. They would like to see him. The priest reads the letter and agrees to let them see Achir.

The priest leads them to a back-room where a hospital has been set up. Several cots are laid out with wounded people and priests are tending to them. One such person is a man who looks like he has suffered from exposure and from being beat about. He looks up at the party in confusion and the priest says, “Achir, these people have come from the University. I believe they wish to speak with you about the sage that was taken.”

Surm introduces himself and the others and says that, indeed, he’d like to hear what happened. “They came in the night,” Achir begins and describes the raid of the orcs on the camp. Apparently there were about twenty orcs altogether, and 5 game riding in on Gortheks, great beasts that are crosses between rhinoceroses and buffaloes. Kerendal only had a guard contingent of 6, so they were vastly outnumbered. The other survivors were a guide named Azura Mirasi and a guard named Angelet Nyweth. Apparently the leader of the raid, Balug, was impressed with Kerendal because he wouldn’t back down and took him. Achir saw them get back on their boats and head out. There was also drumming with the orcs as well. They flew a standard with a red flame on it.

After questioning Achir, Surm asks Halim if he knows any experts on Orcs. Halim says that he knows of one, but he sounds a bit dubious. Surm asks him to tell him who it is and he says she’s a bit notorious. Apparently her name is Noor Khandasi and she can be found at an inn known as The Hydra. “Is it on the bad side of town?” Surm asks. “Well, it’s not on the good side,” Halim says. Surm wants to be taken there, so Halim agrees.

The Hydra is a dilapidated inn in an impoverished part of the city. It bears a sign with a multi-headed reptilian beast over the door. Raucous laughter can be heard from within. Surm, Mahgnus, Rilka, Savaric, and Mõrvar dismount and head inside. Mõrvar immediately heads to the bar and orders a bottle of whiskey. Surm, infuriated, goes over and tells his brother that they are on the job and to put the whiskey back. Mõrvar is sullen and doesn’t respond very well to Surm’s demands. The two go outside and argue, with Surm insisting, as his employer, for Mõrvar to fall in line with everyone else or to quit the job. Mõrvar looks for support from Rilka, but Rilka says that Surm is acting like an employer. Mõrvar sullenly falls in line. They reenter the common room and Halim points out Noor Khandasi sitting at the back of the room.

Noor Khandasi is an Acheran woman with a long scar across her face and outlandish clothes. She looks up warily as the party approaches her table. “Are you Noor Khandasi?” Surm asks.

“I am,” she says.

Then Surm makes introductions and indicates that he represents the University of Kalimsport and needs an expert on Orcs for a rescue expedition he’s heading up. He gives a brief rundown of what’s happened and what he needs. Noor indicates that her information doesn’t come for free. Surm counters that she may be compensated if it turns out her information is good, but not before. Noor doesn’t seem to like that proposition. She brings up that the University probably has deep pockets and that there is probably a reward for participation. Surm allows that there is, and that he’s prepared to offer 500 gold pieces for participation in the expedition. Noor likes that proposition better than the thought of “maybe” being compensated for her information at a later date. She’s in.

The red-flame standard that Achir spoke of indicates that this is the Bloodflame Clan. They are based out of Karsk, a orcish settlement on one of the Islands of Urkhan. They are known to take slaves for their own purposes (labor, breeding, etc.) and for sale to the Tarsians. They are apparently led by a Orc called Gorruk. Noor has not heard of Balug. Karsk is a settlement carved out of an old set of ruins. She has never raided Karsk itself—she usually hunts in smaller groups.

Surm feels like he need to recruit more help. Noor doesn’t really have any recommendations—she usually works alone. She keeps eyeballing the two half-orcs warily. They’ll also need a ship to sail over to Karsk. Noor has a small craft that can make the journey. Surm intends to rescue whoever the orcs have—not only Kerendal and the two women, but anyone else enslaved. That means the ship may be overrun. That means they may have to have a specialist force—small, but elite. And not bring the soldiery.

They agree to meet Noor at her craft, the Azure Dawn, in two days. She says she’ll have her ready in one day. Then the party leaves to make plans to recruit more help. They also decide to have two soldiers volunteer to stay behind with the ship so that they have someone they can trust there with Noor’s crew.

Halim leads them to a reasonable inn, the Arrow of Lightning. Halim is then dismissed with the request to meet them back at the inn in the morning. Then they get the retinue situated into rooms. Mõrvar buys a bottle of whiskey and heads to his room. Rilka calls for two volunteers to stay with the boat during the mission. Tarben and Sorcha step forward. Seemingly unsatisfied with the results, Rilka offers a raise in pay of 1 gold per day for the duty. Then everyone volunteers. Surm asks Alasir to pick from the volunteers. He chooses Sorcha and Einar. Tarben looks frustrated and Surm claps him on the shoulder, telling him that his initial volunteering did not go unnoticed.

Mahgnus, Tarben, and Rilka are sent out to look for recruits, as are Surm, Alfhild, and Savaric.

Surm’s group gets a lead on someone called Scarlatta the Quick. She is apparently a capable adventurer that fits the bill for what they are looking for and is trustworthy. She apparently travels with a group calling themselves the “Bronze Griffons.” She is staying at the Copper Flagon. They head in that direction.

At the Copper Flagon, they ask the barkeep to point out the Bronze Griffons. He points out a group of four sitting in the common room. One is a large human male wearing a holy symbol of a set of scales with a sword as the fulcrum. Savaric points out that this is the symbol of Barthal, but Surm disagrees. There is also a petite Acheran woman and an Elven male. Finally, there is an athletically built female with a wicked smile who is apparently telling a joke. As the party approaches, she finishes the joke and the Griffon’s all laugh.

Surm clears his throat to get their attention and asks if they are the Bronze Griffons. The elf allows that they are. Surm says that he is looking for one of their number, a Scarlatta the Quick. They all look to the woman who told the joke and she protests that they only just got into town, that she didn’t do anything to get them into trouble. Surm assures them that he is not with the Watch. He represents the University of Kalimsport and is here to inquire about her interest in a job. She invites him to sit and assures him that anything he has to say can be said in front of her friends. Chairs are brought for the others as well.

Surm explains the parameters of the mission to Scarlatta and she seems thoughtful. She indicates that she does not work alone and he assures her that there are others on the mission and he lists them off, including Noor Khandasi. The other woman, the Acheran, indicates that she’s heard of Noor Khandasi, and that she collects Orc ears. Surm takes this in stride and says that she apparently knows the area and a great deal about Orcs and that is why she is on the mission. He was unaware of that habit.

Throughout their conversation, he is aware that the paladin (who may or may not be of Barthal) and the Elf have been having a “conversation” of their own, with the paladin nodding “yes” to the Elf and the Elf making signals of reluctance to the paladin. Finally, the Elf relents and says aloud, “We may be willing, as a group, to take on this mission.”

Surm demurs, saying, “Alas, I have room for only two on my boat.”

The Elf sighs after another look from the paladin. “We can provide our own transport. We would still like to join in the rescue.”

Surm brightens. “That’s excellent. I can offer you 250 gold as reward, payable on the return of the sage. Of course, we plan on rescuing all we can.”

The Elf looks pained. “That is acceptable,” he says.

Surm asks what they have to offer, as he was lead to believe that Scarlatta offered stealth (which was why he was there). The paladin, whose name is Alban, is a paladin of Barthal. Surm seems shocked. The Acheran woman, Prana, is a “master of illusions.” The Elf, Jalynel, lists himself as a fighter that can provide “air power”, but doesn’t elaborate.

Arrangements are made for the Bronze Griffons to meet the group at the Azure Dawn tomorrow morning and Surm, Savaric, and Alfhild take their leave, quite pleased with their results.

Meanwhile, Mahgnus, Tarben, and Rilka follow a lead on a stealthy elf by the name of Tarquinn who frequents a tavern by the name of the Bloody Unicorn. When they arrive at the rough-and-tumble tavern, they are directed to a very rough-looking elf sitting at the back of the room. As they approach, the elf keeps his eyes on Rilka while addressing Mahgnus, who does all the talking.

Mahgnus introduces himself as representing his employer, who in turn represents the University of Kalimsport. They are hiring for a rescue mission into Karsk. The reward is 500 gold pieces and reasonable expenses for a being of his talents. They were wondering if he would be interested. Tarquinn continues to stare at Rilka and says, “I don’t work for Orcs.”

“Aren’t you cute,” Rilka says.

Mahgnus looks back and forth between the two of them and says. “I have obviously wasted your time, sir. This is not the job for you. Good evening to you.” They make their way toward the door, with Tarben and Rilka forming a barrier between the elf and Mahgnus.

“Wait a minute, I am interested in your job!” the elf says, indignant.

“No, I don’t think you’re right for the position,” Mahgnus says, bustling out.

As they make their way out, the elf calls out, “You’ll be sorry you didn’t hire me, lousy Orc lover!”

Rilka and Tarben remain on high alert as they make their way back to the Arrow of Lightning. Mahgnus comments that he thinks he got some bad information.

When everyone returns to the inn, they compare notes on their relative successes and failures. Rilka goes upstairs to inform Mõrvar of what has transpired and to see if he wants to meet their recruits. He seems disinterested and smells of whiskey. Rilka leaves him to it.

23 Chillwind 508

Arrangements are made for the majority of the soldiery and the porters to stay at the inn. After breakfast, Rilka kisses Kortash goodbye, and everyone heads to the docks. Einar and Sorcha will accompany the rest of the party to the docks. They head to the slip where the Azure Dawn is docked. It’s a fairly dilapidated little ship. They are met on the deck by a swarthy man without a shirt who gruffly asks them their business. “You must be the northerners then,” he says when Surm introduces them. He lets them on board. Noor comes up and welcomes them on board as they see the Bronze Griffons approach. Introductions are made all around.

The Griffons will be sai