Ulrich appears to be a withered corpse with long, silver-white hair, long limbs and fingers, and glowing blue lights where his eyes should be. Unremarkable black robes hang upon his sparse frame.
His voice is high pitched and slightly gravelly with a faint accent. He is driven with thoughts of revenge against his enemies—real and perceived.
ULRICH THE LICH CR 12
Human necromancer 11
NE Medium humanoid (Undead)
Init +5; Senses darkvision 60 ft.,life sight, see invisibility; Perception +13
AC 20, touch 11, flat-footed 19 (86)
Fort +8, Ref +4, Will +8
Resist fire 30; Channel Resistance +4; DR 15/Bludgeoning and Magic; Immunity to cold and electricity; Rejuvenation
Speed 30 ft.
Melee mwk dagger 5 negative energy)
Special Attacks channel negative energy (DC 18, 8/day, 6d6); Fear Aura; Paralyzing Touch
Arcane School Spell-Like Abilities (CL 11th; concentration +16)
8/day—grave touch (5 rounds)
Necromancer Spells Prepared (CL 11th; concentration +16)
6th—create undead, eyebite (DC 23)
5th—baleful polymorph (DC 20), magic jar (DC 22), teleport, symbol of pain
4th—animate dead, enervation, fear (DC 21), solid fog, wall of fire
3rd—blink, fireball (DC 18), fly, ray of exhaustion (DC 20), vampiric touch (2)
2nd—blindness/deafness (DC 19), false life, resist energy, see invisibility, scare (DC 19), scorching ray
1st—alarm, burning hands (DC 16), cause fear (DC 18), detect undead, expeditious retreat, mage armor, magic missile
0 (at will)—bleed (DC 17), detect magic, read magic, touch of fatigue (DC 17)
Opposition Schools enchantment, illusion
Before Combat The wizard casts mage armor, false life, resist energy (fire), and see invisibility.
During Combat The wizard casts solid fog on a group of enemies, then casts wall of fire in a circle (focused inward) around the solid fog. As opponents leave the fog, he attacks them directly with eyebite and enervation. He might cast fear to drive opponents through the wall of fire, or cast fireball on a group of opponents grouped together.
Base Statistics Without false life, mage armor, resist energy, and see invisibility, the wizard’s statistics are Senses darkvision 60 ft.; AC 17, touch 11, flat-footed 16; hp85; Resist none.
Str 10, Dex 12, Con -, Int 20 Wis 10, Cha 16
Base Atk +5; CMB +5; CMD 16
Feats Brew Potion, Combat Casting, Command Undead, Craft Wondrous Item, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (necromancy),Toughness
Skills Craft (alchemy) 8 racial), Spellcraft +19 Linguistics +19 Stealth +20
+8 Racial bonus on Perception, Sense Motive, and Stealth
Languages Draconic, Duindir, High Dwarven, High Elven, High Acheran, Infernal
SQ life sight (10 feet, 11 rounds/day)
Rejuvenation (Su): When a lich is destroyed, its phylactery (which is generally hidden by the lich in a safe place far from where it chooses to dwell) immediately begins to rebuild the undead spellcaster’s body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the lich wakens fully healed (albeit without any gear it left behind on its old body), usually with a burning need for revenge against those who previously destroyed it.
Fear Aura (Su): Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or become frightened. Creatures with 5 HD or more must succeed at a Will save or be shaken for a number of rounds equal to the lich’s Hit Dice. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours. This is a mind-affecting fear effect.
Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must succeed on a Fortitude save (DC 19) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, with a DC equal to the lich’s save DC). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive.