Surm's Notes

Description:

Crimson Cord Quests

Kirirthterrix’s Fire
The Heart of the World
The Purple Lotus of Kadath
The Dead God’s Dark Breath
Deliver Orphans: Derise in Asdari City and Angelett in Kalimsport = pick up in Ardor

The Obelisk 19 Harvest 508

At the University, Kerendal seems very excited. He has you all sit down and has the obelisk on a desk before you.

“This find is exceptional. Trevans and I have been working all day and all of last night, making notes and studying it. Not only is it an intact Aedonii narrative, but it details a particular ritual that is a unique meld of Aedonii and Ysar magics. Exceptional!

The narrative itself is focused on an Aedonii princess by the name of Imano-Tai. She was a princess, but also an adventurer and a scholar. She sought not only enlightenment, but transformation. And, according to the narrative, she achieved it. The narrative details how she “ascended” to a heightened form of existence. I translate the actual phrase “walking in the halls of the gods.” Through the use of a ritual that combines Aedonii and Ysar magics, which took place in the Chamber of Harmony in the central temple of the Aedonii city of Andropolae, she was transformed. Inside the chamber is an obelisk known as the Stone of Ascension. Through its use in the ritual, a person could achieve this heightened state.

The ritual requires several parts to be complete. However, their descriptions are devilishly vague:

Kirirthterrix’s Fire
The Heart of the World
The Purple Lotus of Kadath
The Dead God’s Dark Breath
All of these requisite parts are used in the final ritual. Now, Kiritherrix is a Draconic name, this much I know. However, I do not know of any of the other parts mentioned. Still, an intriguing find nonetheless. Linguistically, it helps confirm many of my suppositions about the Old High Aedonii."

Kerendal smiles. “It is an honor to get to study such an object. While I can study further and get more nuance and beauty from the text, this is the gist, as it were, of the narrative.”

Report from the Department of Philosophy and Metaphysics, 1 Changewind 508

The Purple Lotus of Kadath

The Dimension of Dreams (aka “The Dreamlands”) is an unaligned plane of existence laying just outside the Ethereal Plane, often abutted by the Dimension of Time.
As a mortal sleeps, its monadic soul withdraws from the physical body to manifest in the Dimension of Dreams. This dream avatar is known as the lucid body, and can take a variety of forms based on the dreamer’s subconsciousness.
The minds of the countless dreamers of the Material Plane brush up against the Ethereal Plane, bubbling forth ephemeral demiplanes in which the dreamers’ lucid bodies experience fantastic adventures inspired by their own unconscious minds.
Essentially, each dreamer creates their own demiplane within the Dimension of Dreams in which they experience these adventures. A plane within a plane.
Experience in a dreamscape is usually a private affair.
Rare spells, magic items, and other abilities allow creatures to enter and share another creature’s dream demiplane for a short amount of time.
While these secondary dreamers can interact with the highly morphic qualities of the plane, with the primary dreamer, and with each other, the existence of the demiplane is still contingent on a single primary dreamer.
When the primary dreamer awakens, the demiplane pops out of existence, causing any other dreamers to continue dreaming—shunted into a dreamscape of their own creation—or to wake up.
A lucid body is not the only way to enter a dream, however, and considerable danger faces the explorer who enters the Dimension of Dreams in his physical body. While a dreamer is physically unharmed by the dreams he has—those who travel the dreamlands in a physical body are, in fact, harmed by the fantastic and impossible things they find there.
Regular methods of planar travel, such as a plane shift spell, do not offer transit to the dream world. Only specialized means such as those offered by occult practitioners—psychics, mesmerists, and the like—offer a means to travel to the dreamlands in a physical body.
Although most dreamscapes are ephemeral, fading when the sleeper awakens, particularly potent dreamscapes, bolstered by recurrence or by the shared subconscious of numerous dreamers, sometimes last forever. Among the most formidable and permanent regions of the Dimension of Dreams is the bizarre realm of Leng, where near-human denizens sail ethereal seas in black-hulled ships packed with slaves bound for the dark markets of the multiverse.
The Plateau of Leng is believed to be either a pocket within the Dimension of Dreams or accessible through it. It is a dry desert littered with ruins. The greatest of these ruins is the abandoned city of Sarkomand, the original home of the denizens of Leng. The most powerful being in Leng, perhaps its ruler, is the mysterious yellow-clad High-Priest Not to be Described, who presides over the plateau’s culture of blood sacrifice. The fabled city of unknown Kadath, while not itself in Leng, can be reached through that dimension.
The black ships of the Denizens of Leng can sometimes be found in the harbor of Tarsas, where they have dark dealings with slave traders there. It may be possible to strike a bargain with them to gain access to Leng. But such a bargain is sure to be dark and unsavory.
Kadath is a city on the Plateau of Leng. It was once the home of gods, but has been abandoned by them and is now only a shadow of its former self.
Kadath lies deep in the mountains that surround the Plateau of Leng, in its own pocket dimension.
According to the ravings of the mad prophet Kalil Tabrasi who wrote on the subject:
To enter unknown Kadath, one must first cross the Cold Wastes of the Plateau of Leng. Then they must travel through the mountains that surround the Plateau, through the Spider Vales, until they reach the Windswept Ridge. From there, they can travel down into the Valley of Obsidian and solicit a great Shantak to take them to City of the Lost Gods.

The Heart of the World

The Heart of the World is an exceedingly rare silvery/blue substance that is rumored to have the strength of adamantine and the lightness of mithral. It is found only in the deepest of the deep caverns of the underground realms. It is considered a holy item by the dwarven followers of Skondir and its very existence is considered a dwarven state secret. However, information about the metal has inevitably leaked to other quarters, making it a thing of legend.
The most likely location of any troves of this rare metal would be the city of Khazak-Ur, the capital of the dwarven nation. It lies some 200-225 miles from Kalimsport, to the NE, as the crow flies. It lies nestled in the Hadurk-Sur mountain range.
The most likely source of information on any sources of the element would be the temple of Skondir; however, they are unlikely to part with such information to outsiders.
The temple of Skondir at Khazak-Ur is currently led by Grand Hammer Sorja Stonegrim. She is a veteran fighter who is said to have suffered some sort of injury in the course of her service and now stays primarily at the temple. Her superior, Grand Anvil Rognar Splitaxe, also resides at the temple. He oversees the spiritual needs of the entire Skondir religion. He, too, is a veteran fighter but now resides primarily at the temple. Both Stonegrim and Splitaxe are reputed to be exemplary dwarves of honor and service and good.
The University may be able to provide more information on the city of Khazak-Ur or on dwarves in general, but they have exhausted their sources on the Heart of the World.
Khazak-Ur: Silver crown on black and silver wedges
One of three primary Dwarven cities of Hadurk-Sur. Khazak-Ur is considered by most dwarves to the their capital, though they have not had a proper King in several centuries. The dwarves are now ruled by their clan Thanes, not a united king.
Khazak-Ur is the only dwarven city that is built both above ground and below, providing access to the depths beneath the mountains. It is a major access point for trade with dwarven artisans and craftsmen.
Government:
The city of Khazak-Ur is ruled by a council of thanes known as the Thannic council. Each of the 7 local clans is represented by its thane (or his duly appointed representatives). The council appoints magistrates, settles disputes, and handles all aspects of government within the city.
Order is maintained in the city through the Anvil Guard, the city’s combination militia and policing body. The Guard is headed by its Marshall. The warriors of the guard are designated by their wearing of black and gold armbands.
Points of Interest:
The Lonely Throne, the unoccupied seat of the Dwarven kingship, sits in the Hall of Kings. It is guarded by an elite squad of dwarven warriors.
The Hall of Making, a vast complex dedicated to a variety of crafts and metallurgic arts, lies near the heart of the Upper City. It is essentially a large temple dedicated to Skondir.
Kargan’s Run is a ruined neighborhood near the lowest slums of the lower city. It is only tangentially part of the city and has only been heard of by sages. It has long since fallen to ruin and been reclaimed by the various things that live beneath the earth.
Bio:
Name Class lvl ST DX CN IN WS CH Offense Defense Notes
Mahgnus Ar 8 9 12 8 12 10 16 MW Rapier ,,, Dagger Valet
Alasir Wa 11 14 10 12 10 11 8 Lng Swd (*1) ,,, Sht Spr ,,, Dagger MW Agile BP ,,, MW HvWdSh Captain
Alfhild (F) Wa 8 14 10 12 10 11 8 Lng Swd (*1) ,,, Sht Spr ,,, Dagger MW BP ,,, LtStSh Sergeant
Burask Wa 8 14 14 12 9 8 10 MW Adam Grt Axe MW ChnShrt 1/2 O twin
Einar Wa 8 14 10 12 10 11 8 MW Lng Swd ,,, Sht Spr ,,, MW LngComBow ,,, Dagger Chnmail (*1)
Garth Wa 7 14 13 12 9 10 10 Lng Swd (*1) ,,, Sht Spr ,,, Dagger Chnmail (*1)
Halvor Wa 7 14 13 12 9 10 10 MW War Ham ,,, Sht Spr ,,, Lt Xbow ,,, Dagger Chnmail (*1)
Jerrik Wa 7 14 13 12 9 10 10 Grt Axe (*1) ,,, Sht Swd ,,, Lt Xbow ,,, Dagger Chnmail (*1)
Kortash Wa 8 14 14 12 9 8 10 MW Lng Swd MW ChnShrt 1/2 O twin; Rilka’s boy-toy
Leif Wa 7 14 13 12 9 10 10 Lng Swd ,,, Sht Swd (*1) ,,, Lt Xbow ,,, Dagger MW ChnShrt
Sigrid (F) Wa 6 12 16 11 10 10 9 Lng Swd (*1) ,,, Sht Spr ,,, MW Hvy Xbow ,,, Dagger MW BP
Sorcha (F) Wa 8 14 10 12 10 11 8 Lng Swd (*1) ,,, Sht Swd ,,, Dagger Chnmail (*2) ,, LtStSh
Tarben Wa 6 12 16 11 10 10 9 Lng Swd (*1) ,,, Sht Spr ,,, Dagger MW ChnShrt
Mahgnus Ar 8 MW Rapier ,,, Dagger Valet
Alasir Wa 11 Lng Swd (+1) ,,, Sht Spr ,,, Dagger MW Agile BP ,,, MW HvWdSh Captain
Alfhild (F) Wa 8 Lng Swd (+1) ,,, Sht Spr ,,, Dagger MW BP ,,, LtStSh Sergeant
Burask Wa 8 MW Adam Grt Axe MW ChnShrt 1/2 O twin
Einar Wa 8 MW Lng Swd ,,, Sht Spr ,,, MW LngComBow ,,, Dagger Chnmail (+1)
Garth Wa 7 Lng Swd (+1) ,,, Sht Spr ,,, Dagger Chnmail (+1)
Halvor Wa 7 MW War Ham ,,, Sht Spr ,,, Lt Xbow ,,, Dagger Chnmail (+1)
Jerrik Wa 7 Grt Axe (+1) ,,, Sht Swd ,,, Lt Xbow ,,, Dagger Chnmail (+1)
Kortash Wa 8 MW Lng Swd MW ChnShrt 1/2 O twin; Rilka’s boy-toy
Leif Wa 7 Lng Swd ,,, Sht Swd (+1) ,,, Lt Xbow ,,, Dagger MW ChnShrt
Sigrid (F) Wa 6 Lng Swd (+1) ,,, Sht Spr ,,, MW Hvy Xbow ,,, Dagger MW BP
Sorcha (F) Wa 8 Lng Swd (+1) ,,, Sht Swd ,,, Dagger Chnmail (+2) ,, LtStSh
Tarben Wa 6 Lng Swd (+1) ,,, Sht Spr ,,, Dagger MW ChnShrt

Surm's Notes

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