Bothran Trevarran

Scholarly Assistant

Description:

SERPENTFOLK ILLUSIONIST CR 8

XP 4,800
Advanced serpentfolk illusionist 4
NE Medium monstrous humanoid
Init +10; Senses darkvision 60 ft., scent; Perception +13

DEFENSE
AC 21, touch 17, flat-footed 15 (1 deflection, +6 Dex, +4 natural)
hp 99 (9 HD; 5d10
4d6+58)
Fort +7, Ref +11, Will +9
Immune mind-affecting effects, paralysis, poison; SR 19

OFFENSE
Speed 30 ft.
Melee mwk dagger 8/3 (1d4/19–20), bite +2 (1d6 plus poison)

Spell-Like Abilities (CL 4th; concentration +8)
At will—disguise self (DC 15, humanoid form only), ventriloquism (DC 15)
1/day—blur, dominate person (DC 19), major image (DC 17), mirror image, suggestion (DC 17)

Arcane School Spell-Like Abilities (CL 4th; concentration +10)
9/day—blinding ray

Illusionist Spells Prepared (CL 4th; concentration +10)
2nd—blindness/deafness (DC 18), detect thoughts (DC 18), illusion of calm (DC 19), invisibility, pernicious poison
1st—color spray (2, DC 18), hypnotism (DC 18), shield, silent image (DC 18), vanish
0 (at will)—dancing lights, detect magic, mage hand, read magic
Opposition Schools conjuration, evocation

TACTICS
During Combat A serpentfolk illusionist seeks to deceive opponents with spells until it can debilitate them with blindness/deafness, color spray, or a venomous bite enhanced with pernicious poison . Otherwise, it attacks with its wand or uses suggestion and dominate person to turn enemies into allies.

STATISTICS
Str 10, Dex 22, Con 21, Int 22, Wis 13, Cha 18
Base Atk +7; CMB +7; CMD 24

Feats Combat Casting, Improved Initiative, Scribe Scroll, Spell Focus (enchantment), Spell Focus (illusion), Toughness

Skills Acrobatics 11, Bluff +10, Diplomacy +10, Disguise +10, Escape Artist +19, Intimidate +12, Knowledge (arcana) +18, Knowledge (dungeoneering, nobility, religion) +10, Knowledge (history, planes) +12, Perception +13, Sense Motive +7, Spellcraft +18, Use Magic Device +15; Racial Modifiers +8 Escape Artist, +4 Use Magic Device
Languages Abyssal, Ornish, Tradespeak, Draconic, Elven, Undercommon; telepathy 100 ft.
SQ arcane bond (dagger), extended illusions (
2 rounds)

Combat Gear potions of cure moderate wounds (2), scrolls of blur (2), scrolls of daze monster (2), scrolls of hideous laughter (2), scroll of hold person, scrolls of invisibility (2), scrolls of mirror image (2), scrolls of touch of idiocy (2), wand of mage armor (20 charges), wand of magic missile (20 charges); Other Gear mwk dagger, amulet of natural armor +1, ring of protection +1, spellbook, 273 gp

His kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. Lt. Horse (Star)

SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves. The save DC is Constitution-based.

Bio:

Bothran Trevarran was the assistant to Londra Walera from the University of Crownport. He was later revealed to be a serpertfolk infiltrator and was slain by party comprised of Rhain Ortha, Taganarn Relicshine, Regna Stoneshard, and Lenoria.

Bothran Trevarran

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