Herald Baldin Windskipper CR 9
Female halfling bard 10
CG Small humanoid (halfling)
Init 5 armor, 4 (1d4+1/19-20)
Special Attacks bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction,
fascinate [DC 19], inspire competence 3 to jump), Bluff +17, Diplomacy +21, Disable Device +4, Escape Artist
+9, Intimidate +6, Knowledge (geography) +12, Knowledge (local) +12, Knowledge (nobility) +12,
Perception +14, Perform (act) +12, Perform (sing) +12, Perform (wind instruments) +9, Sense Motive +12,
Sleight of Hand +9, Stealth +13, Use Magic Device +11; Racial Modifiers +2 Acrobatics, +2 Climb, +2
Languages Boraelan, Halfling, Tradespeak
SQ bardic knowledge +5, elysian bronze, jack-of-all-trades, lore master 1/day, manifestation points, ability
scores, versatile performances (act, sing, wind)
Combat Gear potion of cure moderate wounds (5), potion of good hope (4); Other Gear +1 elysian
bronze chain shirt , +2 bewildering short sword , amulet of natural armor +2 , belt pouch, noble’s outfit, 174
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 26 rounds/day) Your performances can create magical effects.
Elysian Bronze (DR 1/-) First crafted in the deeps of time by the titans and bestowed as gifts to
monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its
namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 b
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a
Low Profile +1 Dodge bonus to AC vs. Ranged attacks. You do not provide soft cover when ranged
attacks pass through your square.
Manifestation Points, Ability Scores ([none], 24/psychic duel) Every combatant begins a psychic duel
with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma
scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws
Rhetorical Flourish Use verbal misdirection while making Diplomacy check
Versatile Performance (Acting) +12 (Ex) You may substitute the final value of your Perform: Act skill for
Bluff or Disguise checks
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill
for Bluff or Sense Motive checks
Versatile Performance (Wind Instruments) +9 (Ex) You may substitute the final value of your Perform:
Wind Instruments skill for Diplomacy or Handle Animal checks