Alasir

Captain of the Crimson Cord Guards

Description:

Alasir
Male human warrior 13
N Medium humanoid (human)
Init 0; Senses Perception +11
—————
Defense
—————
AC 20, touch 10, flat-footed 20 (
8 armor, 2 shield)
hp 112 (13d10
39)
Fort 9, Ref +4, Will +5
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +16/
11/6 (1d83/19-20) or
2 obsidian dagger +17/12/7 (1d44/19-20) or
shortspear 15/10/5 (1d62)
—————
Statistics
—————
Str 14, Dex 10, Con 12, Int 10, Wis 12, Cha 8
Base Atk 13; CMB +15; CMD 25
Feats Bodyguard, Combat Reflexes, Diehard, Endurance, Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills Acrobatics -2 (-6 to jump), Climb +2, Diplomacy +1, Handle Animal +3, Intimidate +9, Knowledge (local) +2, Linguistics +1, Perception +11, Profession (Guard) +9, Ride -1, Sense Motive +6
Languages Leilioran, Tradespeak
Other Gear +3 scale mail , heavy wooden shield, +1 longsword , +2 obsidian dagger , shortspear, belt pouch, flint and steel, light horse, backpack, bedroll, bit and bridle, blanket, everburning torch, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, trail rations, trail rations, waterskin, 143 pp, 33 gp
—————
Special Abilities
—————
Bodyguard Use an AoO to use aid another to improve an ally’s AC.
Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Power Attack -4/
8 You can subtract from your attack roll to add to your damage.
Vital Strike Standard action: x2 weapon damage dice.

Bio:

Alasir is a former city guardsman for the city of Aldasar. He is a now a Captain of the guards for the Crimson Cord, the adventuring party consisting of Rilka, Savaric, Surm Ulrich, and Mõrvar Ulrich.

Alasir

Shadows of the Rift pencilneckgeek